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Virtual Reality patent applications on 7th August 2025

From WikiPatents

Virtual Reality Patent Applications on 7th August 2025

Executive Summary

On 7th August 2025, 73 patent applications related to Virtual Reality were published, representing 1.1% of all patent applications for the day. This moderate level of activity shows Virtual Reality is gaining significant attention from innovators.

Market Analysis

Leading Organizations

The top organizations driving Virtual Reality innovation include:

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These 5 organizations account for 22 applications (30.1% of all Virtual Reality patents), indicating moderate concentration in the field.

Technology Deep Dive

Core Innovation Areas

Patent applications in Virtual Reality encompass several key innovation areas:

Technical Classification Analysis

The most active CPC classifications in Virtual Reality include:

  • G02B27/0172 (Head-up displays): 26 applications (35.6%)
  • G06F3/011 ({Arrangements for interaction with the human body, e.g. for user immersion in virtual reality (blind teaching): 18 applications (24.7%)
  • G02B2027/0178 (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 18 applications (24.7%)
  • G06T19/006 ({Mixed reality (object pose determination, tracking or camera calibration for mixed reality): 15 applications (20.5%)
  • G02B2027/0138 (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 10 applications (13.7%)
  • G06F3/017 ({Gesture based interaction, e.g. based on a set of recognized hand gestures (interaction based on gestures traced on a digitiser): 9 applications (12.3%)
  • G02B27/017 (Head-up displays): 8 applications (11.0%)
  • G06T15/005 ({General purpose rendering architectures}): 8 applications (11.0%)
  • G02B27/0093 (Optical systems or apparatus not provided for by any of the groups): 7 applications (9.6%)
  • G02B2027/014 (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 6 applications (8.2%)

Global Innovation Landscape

Innovation in Virtual Reality spans multiple countries:

  • US: 134 inventors (58.3%)
  • JP: 16 inventors (7.0%)
  • CN: 14 inventors (6.1%)
  • KR: 10 inventors (4.3%)
  • TW: 7 inventors (3.0%)
  • GB: 7 inventors (3.0%)
  • IT: 6 inventors (2.6%)
  • CA: 5 inventors (2.2%)
  • IL: 5 inventors (2.2%)
  • CH: 4 inventors (1.7%)

The US accounts for 58.3% of inventors in Virtual Reality, showing significant but not dominant innovation activity.

Industry Collaborations

Notable collaborations in Virtual Reality include:

These collaborations represent 5 joint applications, indicating emerging collaboration trends in Virtual Reality.

Leading Inventors

Key inventors driving Virtual Reality innovation:

Recent Patent Applications

Representative Virtual Reality patent applications from 7th August 2025:

20250248595. LIGHT SECURE EYE TRACKER

Applicant: Vision Products Llc

Abstract: An eye tracking system may include a light source with adjustable emission and positioned to illuminate an eye of a user with light. The system may include a light detector positioned to generate data corresponding to the eye of the user. The system may include a shutter with adjustable transmission and positioned between the eye of the user and an external environment. The system may include a control module configured to control the light source and the shutter to synchronize repeated variatio...

20250249337. MOTION-BASED MEDIA CREATION

Applicant: NIKE Inc

Abstract: A system for motion-based media creation includes an article of footwear or apparel having at least one accelerometer or inertial measurement unit operative to monitor spatial motion of at least a portion of the article of footwear or apparel and generate a data stream indicative of the monitored spatial motion. The system further includes a processor in networked wireless communication with the article of footwear or apparel. The processor is configured to receive the data stream from the artic...

20250249743. CAMERA ARRANGEMENT FOR VEHICLES

Applicant: Einride Autonomous Technologies Ab

Abstract: An apparatus for use in a vehicle is provided. The apparatus includes at least one processing core and at least one memory storing instructions that, when executed by the at least one processing core, cause the apparatus at least to send control information to control an at least in part transparent screen placed, or configured to be placed, at least in part in a field of view of a video sensor element of the vehicle, select an area of the screen which encompasses a part, or all of the screen, a...

20250249923. SYSTEMS AND METHODS FOR IN-VEHICLE DRIVER ASSISTANCE VIA AUGMENTED REALITY

Applicant: State Farm Mutual Automobile Insurance Company

Abstract: Systems and methods for improving vehicle safety via Augmented Reality (AR) are provided. An example system may obtain sensor data indicative of an environment external to the vehicle and within the vehicle, and analyze the sensor data to determine a location of a vehicle safety indicia relative to the vehicle and a field of view of an occupant of the vehicle associated with an AR viewer. Based upon a comparison of the location of the vehicle safety indicia and the field of view of the occupant,...

20250251110. ILLUMINATION ASSEMBLY INCLUDING A MICROLENS ARRAY

Applicant: Gentex Corp, Mayo Foundation For Medical Education And Research

Abstract: An illumination system includes an array of LEDs including a plurality of first LEDs and a plurality of second LEDs. A microlens array overlays the plurality of LEDs and includes a plurality of first lenses corresponding to the plurality of first LEDs and a plurality of second lenses corresponding to the plurality of second LEDs. A first geometry of at least one of the plurality of first lenses is different than a second geometry of at least one of the plurality of second lenses. An imaging devi...

Market Implications

Innovation Intensity

With 73 applications in a single day, Virtual Reality shows high innovation activity, indicating sustained R&D investment and market development.

Competitive Landscape

Innovation in Virtual Reality spans 54 organizations, showing strong competitive activity and diverse investment in the field.

Technology Outlook

Emerging themes in Virtual Reality patents include: user, data, light, image, with, suggesting future development in these areas.

The current patent activity level suggests Virtual Reality is in a growth phase with increasing market adoption and investment.

Related Technology Areas

Innovation in Virtual Reality often intersects with other emerging technologies:

Analysis Tools

Search Resources

See Also

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