US Patent Application 18446196. Cloud Gaming Device Handover simplified abstract

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Cloud Gaming Device Handover

Organization Name

Sony Interactive Entertainment LLC

Inventor(s)

Roelof Roderick Colenbrander of Costa Mesa CA (US)

Cloud Gaming Device Handover - A simplified explanation of the abstract

This abstract first appeared for US patent application 18446196 titled 'Cloud Gaming Device Handover

Simplified Explanation

The patent application describes methods and systems for identifying secondary client devices for a device handover during game play. Here is a simplified explanation of the abstract:

  • The invention allows game play on a primary client device by streaming video frames from a server.
  • Profiles are created for secondary client devices that are located near the primary client device.
  • During game play, the primary client device is given the option to hand over the game to one or more secondary client devices, based on their profiles.
  • If a secondary client device is selected, the streaming of video frames to the primary client device is paused.
  • The game state is accessed and game play is resumed on the selected secondary client device.

Bullet points explaining the patent/innovation:

  • The invention enables seamless handover of game play from one device to another.
  • It allows game play to be streamed from a server to a primary client device.
  • Profiles are generated for secondary client devices that are in close proximity to the primary client device.
  • The primary client device is given the option to hand over the game to one or more secondary client devices.
  • The selection of a secondary client device pauses the streaming of video frames to the primary client device.
  • The game state is accessed and game play is resumed on the selected secondary client device.


Original Abstract Submitted

Methods and systems to identify options of secondary client devices for a device handover of game play include establishing a session of game play of a game for a primary client device by executing the game on a server and streaming video frames to the primary client device. A profile is generated for each secondary client device that is identified to be local to the primary client device. A handover option is provided to the primary client device during game play, identifying one or more of the secondary client devices, based on the profile. A selection of a secondary client device from the handover option causes pausing of the streaming of video frames to the primary client device, accessing the game state for the game, and resuming game play using the secondary client device.