US Patent Application 17828974. TRIGGERING VIRTUAL HELP OR HINDRANCE BASED ON AUDIENCE PARTICIPATION TIERS simplified abstract

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TRIGGERING VIRTUAL HELP OR HINDRANCE BASED ON AUDIENCE PARTICIPATION TIERS

Organization Name

Sony Interactive Entertainment LLC

Inventor(s)

Lachmin Singh of Mateo CA (US)

Celeste Bean of San Mateo CA (US)

Olga Rudi of San Mateo CA (US)

Katie Egeland of San Mateo CA (US)

Steven Osman of San Mateo CA (US)

TRIGGERING VIRTUAL HELP OR HINDRANCE BASED ON AUDIENCE PARTICIPATION TIERS - A simplified explanation of the abstract

This abstract first appeared for US patent application 17828974 titled 'TRIGGERING VIRTUAL HELP OR HINDRANCE BASED ON AUDIENCE PARTICIPATION TIERS

Simplified Explanation

- This patent application is about systems and methods for encouraging spectator participation in eSports. - Spectators can provide different types of in-game help or hindrance to players or teams when certain levels of spectator engagement are reached. - For example, a player's fanbase can cheer by pressing a button or providing other input/feedback. - When a specific number of spectators or a level of participation is reached, the player may receive a helpful object, power-up, or other in-game advantage. - Conversely, the player may receive a harmful item, loss of an object, or other in-game hindrance if certain conditions are met. - The goal is to enhance the spectator experience and make it more interactive and engaging. - This innovation aims to create a dynamic and immersive environment for both players and spectators in the world of eSports.


Original Abstract Submitted

The present disclosure generally relates to systems and methods to for encouraging spectator participation by permitting audience participation to provide different types of in-game help or hindrance to eSport players or teams when certain tiers or thresholds of spectator engagement are reached. In one example, a player's fanbase may cheer by pressing a button or providing other input/feedback. When a specific number of spectators or a level of participation is reached, a helpful object, power-up, or other in-game advantage may be given to the player. Conversely, a harmful item, loss of an object, or other in-game hindrance may be given to the player.