US Patent Application 17828861. COOPERATIVE AND COACHED GAMEPLAY simplified abstract

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COOPERATIVE AND COACHED GAMEPLAY

Organization Name

Sony Interactive Entertainment LLC

Inventor(s)

Olga Rudi of San Mateo CA (US)

Kristine Young of San Mateo CA (US)

Mahdi Azmandian of San Mateo CA (US)

Jin Zhang of San Mateo CA (US)

Sarah Karp of San Mateo CA (US)

Sepideh Karimi of San Mateo CA (US)

Elizabeth Juenger of San Mateo CA (US)

COOPERATIVE AND COACHED GAMEPLAY - A simplified explanation of the abstract

This abstract first appeared for US patent application 17828861 titled 'COOPERATIVE AND COACHED GAMEPLAY

Simplified Explanation

- This patent application describes methods and systems for cooperative or coached gameplay in virtual environments. - The system includes a memory that stores a content control profile, which contains information about control inputs associated with actions in a virtual environment. - Users can request to play the digital content title cooperatively, using different source devices. - In response to the request, the system generates at least one virtual avatar for an interactive session of the game. - The system receives control inputs from the different source devices and combines them into a combination set of control inputs. - The combination set of control inputs is generated based on the content control profile stored in the memory. - The system then controls virtual actions associated with the virtual avatar within the virtual environment, using the combination set of control inputs.


Original Abstract Submitted

Methods and systems for cooperative or coached gameplay in virtual environments are disclosed. Memory may store a content control profile regarding a set of control input associated with an action in a virtual environment of a digital content title. A request may be received from a set of one or more users associated with different source devices regarding cooperative gameplay of the digital content title. At least one virtual avatar may be generated for an interactive session of the digital content title in response to the request. A plurality of control inputs may be received from the plurality of different source devices and combined into a combination set of control inputs. Generating the combination set of control input may be based on the content control profile. Virtual actions associated with the virtual avatar may be controlled within the virtual environment in accordance with the combination set of control inputs.