US Patent Application 17827335. SYSTEMS AND METHODS FOR ENABLING INTERACTIVE GAME ASSISTANCE DURING GAMEPLAY simplified abstract

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SYSTEMS AND METHODS FOR ENABLING INTERACTIVE GAME ASSISTANCE DURING GAMEPLAY

Organization Name

Sony Interactive Entertainment LLC

Inventor(s)

Katie Egeland of Oakland CA (US)

Olga Rudi of San Francisco CA (US)

Jin Zhang of Belmont CA (US)

SYSTEMS AND METHODS FOR ENABLING INTERACTIVE GAME ASSISTANCE DURING GAMEPLAY - A simplified explanation of the abstract

This abstract first appeared for US patent application 17827335 titled 'SYSTEMS AND METHODS FOR ENABLING INTERACTIVE GAME ASSISTANCE DURING GAMEPLAY

Simplified Explanation

- This patent application describes a method for providing adaptive game assistance during gameplay. - The method involves allowing a user to play a game using a game controller and accessing a profile model of the user during the game session. - The profile model is a machine learning model that predicts the user's gaming skills based on specific game contexts. - The method also includes detecting a context in the game where the profile model predicts that the user lacks a gaming skill to progress further. - When such a context is detected, a haptic cue is activated on the game controller. - The haptic cue is a vibration that occurs in a specific region of the game controller. - The vibration in the specific region of the game controller suggests a type of input that the user should make to advance in the game.


Original Abstract Submitted

A method for providing adaptive game assistance during gameplay is described. The method includes providing access to play a game for a game session by a user via a game controller and accessing a profile model of the user during the game session. The profile model is a machine learning model used for predicting gaming skills from select game contexts in games. The method further includes detecting a context in the game during the game session where the profile model predicts that the user lacks a gaming skill to advance in the game and activating a haptic cue to the game controller, wherein the haptic cue is a vibration to a specific region of the game controller. The vibration to the specific region is suggestive of a type of input to be made using the game controller to advance in the game.