US Patent Application 17826983. METHOD AND SYSTEM FOR AUTOMATICALLY CONTROLLING USER INTERRUPTION DURING GAME PLAY OF A VIDEO GAME simplified abstract

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METHOD AND SYSTEM FOR AUTOMATICALLY CONTROLLING USER INTERRUPTION DURING GAME PLAY OF A VIDEO GAME

Organization Name

Sony Interactive Entertainment LLC

Inventor(s)

Sarah Karp of Foster City CA (US)

Kristie Ramirez of San Jose CA (US)

METHOD AND SYSTEM FOR AUTOMATICALLY CONTROLLING USER INTERRUPTION DURING GAME PLAY OF A VIDEO GAME - A simplified explanation of the abstract

This abstract first appeared for US patent application 17826983 titled 'METHOD AND SYSTEM FOR AUTOMATICALLY CONTROLLING USER INTERRUPTION DURING GAME PLAY OF A VIDEO GAME

Simplified Explanation

- The patent application describes a method for gaming that involves generating game state data during the execution of a video game for a player. - The method includes determining the gaming context of the current point in the game play based on the game state data. - An artificial intelligence (AI) model trained to identify levels of user immersion is used to analyze the game state data and gaming context. - The AI model determines the level of user immersion for the current point in the game play, indicating how engaged the player is with the video game. - If the level of immersion exceeds a certain threshold, indicating high engagement, the method automatically generates an indicator. - This indicator is presented to the environment surrounding the player and serves as a notification that the player should not be interrupted.


Original Abstract Submitted

A method for gaming including generating game state data during execution of a video game for a game play of a player. The method includes determining a gaming context of a current point in the game play based on the game state data. The method includes inputting the game state data and the gaming context to an artificial intelligence (AI) model trained to identify one or more levels of user immersion defining user engagement with the video game. The method includes using the AI model to determine a level of user immersion for gaming for the current point in the game play, wherein the level of immersion exceeds a threshold indicating that the player is highly engaged with the video game. The method includes automatically generating an indicator that is presented to an environment surrounding the player, wherein the indicator provides notification that the player should not be interrupted.