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Virtual Reality patent applications on 21st August 2025

From WikiPatents

Virtual Reality Patent Applications on 21st August 2025

Executive Summary

On 21st August 2025, 51 patent applications related to Virtual Reality were published, representing 0.8% of all patent applications for the day. While representing a smaller percentage, this activity indicates emerging innovation in Virtual Reality.

Market Analysis

Leading Organizations

The top organizations driving Virtual Reality innovation include:

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These 5 organizations account for 19 applications (37.3% of all Virtual Reality patents), indicating moderate concentration in the field.

Technology Deep Dive

Core Innovation Areas

Patent applications in Virtual Reality encompass several key innovation areas:

Technical Classification Analysis

The most active CPC classifications in Virtual Reality include:

  • G02B27/0172 (Head-up displays): 12 applications (23.5%)
  • G06T19/006 ({Mixed reality (object pose determination, tracking or camera calibration for mixed reality): 12 applications (23.5%)
  • G02B27/017 (Head-up displays): 12 applications (23.5%)
  • G06F3/011 ({Arrangements for interaction with the human body, e.g. for user immersion in virtual reality (blind teaching): 11 applications (21.6%)
  • G02B2027/0178 (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 8 applications (15.7%)
  • G06F3/017 ({Gesture based interaction, e.g. based on a set of recognized hand gestures (interaction based on gestures traced on a digitiser): 6 applications (11.8%)
  • G06T15/005 ({General purpose rendering architectures}): 6 applications (11.8%)
  • G02B27/0093 (Optical systems or apparatus not provided for by any of the groups): 5 applications (9.8%)
  • G02B2027/0138 (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 5 applications (9.8%)
  • G02B2027/014 (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 5 applications (9.8%)

Global Innovation Landscape

Innovation in Virtual Reality spans multiple countries:

  • US: 79 inventors (44.6%)
  • GB: 26 inventors (14.7%)
  • KR: 20 inventors (11.3%)
  • JP: 17 inventors (9.6%)
  • IN: 10 inventors (5.6%)
  • CN: 8 inventors (4.5%)
  • FR: 4 inventors (2.3%)
  • CH: 4 inventors (2.3%)
  • IL: 3 inventors (1.7%)
  • CA: 2 inventors (1.1%)

The US accounts for 44.6% of inventors in Virtual Reality, showing significant but not dominant innovation activity.

Industry Collaborations

Notable collaborations in Virtual Reality include:

These collaborations represent 2 joint applications, indicating emerging collaboration trends in Virtual Reality.

Leading Inventors

Key inventors driving Virtual Reality innovation:

Recent Patent Applications

Representative Virtual Reality patent applications from 21st August 2025:

20250261848. HEAD-MOUNTED DISPLAY DEVICE FOR DISPLAYING TANGENT SCREEN AND OPERATION METHOD FOR HEAD-MOUNTED DISPLAY DEVICE

Applicant: Samsung Electronics Co Ltd

Abstract: A head-mounted display device including: a display configured to display a tangent screen for measuring a size and a shape of a scotoma of a user; an eye-tracking sensor configured to obtain information about a gaze direction of the user; a memory storing at least one instruction; and at least one processor including a processor circuitry, wherein the at least one processor is configured to individually or collectively execute the at least one instruction stored in the memory to: identify a poin...

20250262020. DISPLAYING A VIRTUAL MODEL OF A PLANNED INSTRUMENT ATTACHMENT TO ENSURE CORRECT SELECTION OF PHYSICAL INSTRUMENT ATTACHMENT

Applicant: GLOBUS MEDICAL INC

Abstract: A virtual model a planned instrument attachment can be provided to ensure correct selection of a physical instrument attachment. An XR headset controller can generate a shape and a pose of the virtual model of the planned instrument attachment based on predetermined information associated with the planned instrument attachment and based on a pose of an instrument relative to the XR headset. An XR headset can display the virtual model on a see-through display screen of the XR headset that is conf...

20250262529. VIRTUAL REALITY ACCESSORY

Abstract: A device for simulating a weapon in a virtual reality (VR) environment, an augmented reality (AR) environment, a mixed reality (MR) environment, and/or combinations thereof. The device is adjustable to fit a user's shape and receive a gaming controller. The device includes a forearm grip and a front-end grip that improves the simulation of weaponry and user immersion.

20250262538. Integrated Reality Gamified Applications

Abstract: The present invention integrates physical reality and virtual reality in a single gamified application. In physical reality the player constructs a three-dimensional toy structured model of interlocking plastic-brick components, serving as a physical prototype for the environment in a virtual reality stage. In the virtual reality stage a photo-realistic exterior and interior comprise a virtual reality playground for the gamified application.

20250263330. WAVEGUIDE COATING OPTIMISATION

Applicant: Envisics Ltd

Abstract: A method of forming a multi-layer transmission coating for a waveguide, including a step a of determining a first coating parameter and a coating function for each layer to optimise the transmissivity at a plurality of locations along the waveguide for a plurality of different wavelengths. The coating function is chosen from a plurality of allowable coating functions. Next, there is a step b of forming the plurality of layers using the determined coating parameters and coating functions, and a s...

Market Implications

Innovation Intensity

With 51 applications in a single day, Virtual Reality shows high innovation activity, indicating sustained R&D investment and market development.

Competitive Landscape

Innovation in Virtual Reality includes 32 organizations, indicating moderate competition with established players and emerging companies.

Technology Outlook

Emerging themes in Virtual Reality patents include: display, virtual, data, user, image, suggesting future development in these areas.

The current patent activity level suggests Virtual Reality is in a early development phase with emerging applications and technologies.

Related Technology Areas

Innovation in Virtual Reality often intersects with other emerging technologies:

Analysis Tools

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See Also

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