Virtual Reality patent applications on 21st August 2025
Virtual Reality Patent Applications on 21st August 2025
Executive Summary
On 21st August 2025, 51 patent applications related to Virtual Reality were published, representing 0.8% of all patent applications for the day. While representing a smaller percentage, this activity indicates emerging innovation in Virtual Reality.
Market Analysis
Leading Organizations
The top organizations driving Virtual Reality innovation include:
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- Apple Inc: 7 applications (13.7% of Virtual Reality patents)
- Maxell Ltd: 4 applications (7.8% of Virtual Reality patents)
- Samsung Electronics Co Ltd: 3 applications (5.9% of Virtual Reality patents)
- Meta Platforms Technologies LLC: 3 applications (5.9% of Virtual Reality patents)
- Magic Leap Inc: 2 applications (3.9% of Virtual Reality patents)
These 5 organizations account for 19 applications (37.3% of all Virtual Reality patents), indicating moderate concentration in the field.
Technology Deep Dive
Core Innovation Areas
Patent applications in Virtual Reality encompass several key innovation areas:
- Virtual Reality: Core technology area
- Virtual Reality System: Core technology area
- Vr Headset: Core technology area
- Immersive Vr: Core technology area
Technical Classification Analysis
The most active CPC classifications in Virtual Reality include:
- G02B27/0172 (Head-up displays): 12 applications (23.5%)
- G06T19/006 ({Mixed reality (object pose determination, tracking or camera calibration for mixed reality): 12 applications (23.5%)
- G02B27/017 (Head-up displays): 12 applications (23.5%)
- G06F3/011 ({Arrangements for interaction with the human body, e.g. for user immersion in virtual reality (blind teaching): 11 applications (21.6%)
- G02B2027/0178 (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 8 applications (15.7%)
- G06F3/017 ({Gesture based interaction, e.g. based on a set of recognized hand gestures (interaction based on gestures traced on a digitiser): 6 applications (11.8%)
- G06T15/005 ({General purpose rendering architectures}): 6 applications (11.8%)
- G02B27/0093 (Optical systems or apparatus not provided for by any of the groups): 5 applications (9.8%)
- G02B2027/0138 (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 5 applications (9.8%)
- G02B2027/014 (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 5 applications (9.8%)
Global Innovation Landscape
Innovation in Virtual Reality spans multiple countries:
- US: 79 inventors (44.6%)
- GB: 26 inventors (14.7%)
- KR: 20 inventors (11.3%)
- JP: 17 inventors (9.6%)
- IN: 10 inventors (5.6%)
- CN: 8 inventors (4.5%)
- FR: 4 inventors (2.3%)
- CH: 4 inventors (2.3%)
- IL: 3 inventors (1.7%)
- CA: 2 inventors (1.1%)
The US accounts for 44.6% of inventors in Virtual Reality, showing significant but not dominant innovation activity.
Industry Collaborations
Notable collaborations in Virtual Reality include:
- The Institute Of Cancer Research Royal Cancer Hospital × Cancer Research Technology Limited: 1 joint applications
- Siemens Healthineers AG × King'S College London: 1 joint applications
These collaborations represent 2 joint applications, indicating emerging collaboration trends in Virtual Reality.
Leading Inventors
Key inventors driving Virtual Reality innovation:
- Xile Yang of Rickmansworth GB: 2 applications
- Junghoon CHO of Suwon-si KR: 1 applications
- Yongnam KIM of Suwon-si KR: 1 applications
- Jisun PARK of Suwon-si KR: 1 applications
- Junil SOHN of Suwon-si KR: 1 applications
- Sanghyun YI of Suwon-si KR: 1 applications
- Bonkon KOO of Suwon-si KR: 1 applications
- Weston Healy of Cambridge MA US: 1 applications
- Thomas Calloway of Pelham NH US: 1 applications
- Norbert Johnson of North Andover MA US: 1 applications
Recent Patent Applications
Representative Virtual Reality patent applications from 21st August 2025:
20250261848. HEAD-MOUNTED DISPLAY DEVICE FOR DISPLAYING TANGENT SCREEN AND OPERATION METHOD FOR HEAD-MOUNTED DISPLAY DEVICE
Applicant: Samsung Electronics Co Ltd
Abstract: A head-mounted display device including: a display configured to display a tangent screen for measuring a size and a shape of a scotoma of a user; an eye-tracking sensor configured to obtain information about a gaze direction of the user; a memory storing at least one instruction; and at least one processor including a processor circuitry, wherein the at least one processor is configured to individually or collectively execute the at least one instruction stored in the memory to: identify a poin...
20250262020. DISPLAYING A VIRTUAL MODEL OF A PLANNED INSTRUMENT ATTACHMENT TO ENSURE CORRECT SELECTION OF PHYSICAL INSTRUMENT ATTACHMENT
Applicant: GLOBUS MEDICAL INC
Abstract: A virtual model a planned instrument attachment can be provided to ensure correct selection of a physical instrument attachment. An XR headset controller can generate a shape and a pose of the virtual model of the planned instrument attachment based on predetermined information associated with the planned instrument attachment and based on a pose of an instrument relative to the XR headset. An XR headset can display the virtual model on a see-through display screen of the XR headset that is conf...
20250262529. VIRTUAL REALITY ACCESSORY
Abstract: A device for simulating a weapon in a virtual reality (VR) environment, an augmented reality (AR) environment, a mixed reality (MR) environment, and/or combinations thereof. The device is adjustable to fit a user's shape and receive a gaming controller. The device includes a forearm grip and a front-end grip that improves the simulation of weaponry and user immersion.
20250262538. Integrated Reality Gamified Applications
Abstract: The present invention integrates physical reality and virtual reality in a single gamified application. In physical reality the player constructs a three-dimensional toy structured model of interlocking plastic-brick components, serving as a physical prototype for the environment in a virtual reality stage. In the virtual reality stage a photo-realistic exterior and interior comprise a virtual reality playground for the gamified application.
20250263330. WAVEGUIDE COATING OPTIMISATION
Applicant: Envisics Ltd
Abstract: A method of forming a multi-layer transmission coating for a waveguide, including a step a of determining a first coating parameter and a coating function for each layer to optimise the transmissivity at a plurality of locations along the waveguide for a plurality of different wavelengths. The coating function is chosen from a plurality of allowable coating functions. Next, there is a step b of forming the plurality of layers using the determined coating parameters and coating functions, and a s...
Market Implications
Innovation Intensity
With 51 applications in a single day, Virtual Reality shows high innovation activity, indicating sustained R&D investment and market development.
Competitive Landscape
Innovation in Virtual Reality includes 32 organizations, indicating moderate competition with established players and emerging companies.
Technology Outlook
Emerging themes in Virtual Reality patents include: display, virtual, data, user, image, suggesting future development in these areas.
The current patent activity level suggests Virtual Reality is in a early development phase with emerging applications and technologies.
Related Technology Areas
Innovation in Virtual Reality often intersects with other emerging technologies:
- Medical Devices: 426 applications
- Semiconductors: 418 applications
- 5G Technology: 248 applications
- Cybersecurity: 229 applications
- Internet of Things: 180 applications
- Biotechnology: 170 applications
- Renewable Energy: 162 applications
- Environmental Tech: 152 applications