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Virtual Reality patent applications on 18th September 2025

From WikiPatents

Virtual Reality Patent Applications on 18th September 2025

Executive Summary

On 18th September 2025, 70 patent applications related to Virtual Reality were published, representing 1.0% of all patent applications for the day. While representing a smaller percentage, this activity indicates emerging innovation in Virtual Reality.

Market Analysis

Leading Organizations

The top organizations driving Virtual Reality innovation include:

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These 5 organizations account for 17 applications (24.3% of all Virtual Reality patents), indicating a diverse and competitive landscape.

Technology Deep Dive

Core Innovation Areas

Patent applications in Virtual Reality encompass several key innovation areas:

Technical Classification Analysis

The most active CPC classifications in Virtual Reality include:

  • G02B27/0172 (Head-up displays): 29 applications (41.4%)
  • G02B2027/0178 (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 18 applications (25.7%)
  • G06F3/011 ({Arrangements for interaction with the human body, e.g. for user immersion in virtual reality (blind teaching): 13 applications (18.6%)
  • G06T19/006 ({Mixed reality (object pose determination, tracking or camera calibration for mixed reality): 10 applications (14.3%)
  • G06F3/013 ({Eye tracking input arrangements (): 10 applications (14.3%)
  • G02B2027/0138 (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 9 applications (12.9%)
  • G02B27/0176 (Head-up displays): 8 applications (11.4%)
  • G02B27/0101 (Head-up displays): 7 applications (10.0%)
  • G06T15/00 (3D [Three Dimensional] image rendering): 6 applications (8.6%)
  • G02B27/0093 (Optical systems or apparatus not provided for by any of the groups): 6 applications (8.6%)

Global Innovation Landscape

Innovation in Virtual Reality spans multiple countries:

  • US: 66 inventors (37.9%)
  • CN: 23 inventors (13.2%)
  • KR: 22 inventors (12.6%)
  • JP: 13 inventors (7.5%)
  • DE: 9 inventors (5.2%)
  • GB: 7 inventors (4.0%)
  • TW: 7 inventors (4.0%)
  • AT: 7 inventors (4.0%)
  • CH: 6 inventors (3.4%)
  • AU: 6 inventors (3.4%)

The US accounts for 37.9% of inventors in Virtual Reality, reflecting a globally distributed innovation landscape.

Industry Collaborations

Notable collaborations in Virtual Reality include:

These collaborations represent 2 joint applications, indicating emerging collaboration trends in Virtual Reality.

Leading Inventors

Key inventors driving Virtual Reality innovation:

Recent Patent Applications

Representative Virtual Reality patent applications from 18th September 2025:

20250288037. Smart Article Visual Communication Based On Facial Movement

Applicant: Nantworks Llc

Abstract: A smart mask includes a first material layer, at least one display, a first sensor, and a control module. The first material layer is configured to cover a portion of a face of a person. The at least one display is connected to the first material layer and configured to display images over a mouth of the person. The first sensor is configured to detect movement of the mouth of the person and generate a signal indicative of the movement of the mouth. The control module is configured to receive th...

20250288192. INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING PROGRAM

Applicant: FUJIFILM Corporation

Abstract: An information processing apparatus estimates whether or not a viewpoint of an endoscope is trackable from an endoscopic image, tracks the viewpoint of the endoscope using a virtual endoscopic image and a pseudo virtual endoscopic image generated from the endoscopic image in a case where it is estimated that the viewpoint of the endoscope is trackable, determining a tracking result of the viewpoint of the endoscope using the endoscopic image, and a tracking destination virtual endoscopic image a...

20250288193. INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING PROGRAM

Applicant: FUJIFILM Corporation

Abstract: An information processing apparatus detects an unknown structure region from an endoscopic image, acquires a bronchial model generated in advance, estimates a viewpoint of an endoscope at a position where the endoscopic image has been captured, using the endoscopic image, the unknown structure region, and the bronchial model, and notifies of the estimated viewpoint of the endoscope.

20250288267. ARTIFICIAL INTELLIGENCE SYSTEM, METHOD AND COMPUTER-ACCESSIBLE MEDIUM FOR MAMMOGRAPHY

Applicant: NEW YORK UNIVERSITY

Abstract: Exemplary artificial intelligence (AI) systems, methods and computer-accessible medium can be provided for detecting a breast cancer using mammography. For example, using at least one computer processor, it is possible to receive a mammography image, apply a neural network employing, e.g., a You Only Look Once X (YOLOX) architecture to predict one or more locations and probabilities of lesions. Further, with such exemplary systems, methods and computer-accessible medium, it is possible to make a...

20250288369. Surgical Operating Room Setup Involving Head-Mounted Device

Applicant: MAKO Surgical Corp

Abstract: A head-mounted device (HMD) includes a controller and head-mountable structure that supports a camera and a display being positionable in front of eyes of a user of the HMD. The controller is configured to obtain surgical procedure information and determine, based on the surgical procedure information, a prescribed arrangement of one or more surgical objects in an operating room to facilitate a surgical procedure for a patient. The controller is configured to provide, on the display and in front...

Market Implications

Innovation Intensity

With 70 applications in a single day, Virtual Reality shows high innovation activity, indicating sustained R&D investment and market development.

Competitive Landscape

Innovation in Virtual Reality spans 52 organizations, showing strong competitive activity and diverse investment in the field.

Technology Outlook

Emerging themes in Virtual Reality patents include: image, light, display, that, with, suggesting future development in these areas.

The current patent activity level suggests Virtual Reality is in a early development phase with emerging applications and technologies.

Related Technology Areas

Innovation in Virtual Reality often intersects with other emerging technologies:

Analysis Tools

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See Also

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