Virtual Reality patent applications on 14th August 2025
Virtual Reality Patent Applications on 14th August 2025
Executive Summary
On 14th August 2025, 52 patent applications related to Virtual Reality were published, representing 0.8% of all patent applications for the day. While representing a smaller percentage, this activity indicates emerging innovation in Virtual Reality.
Market Analysis
Leading Organizations
The top organizations driving Virtual Reality innovation include:
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- Lumus Ltd: 4 applications (7.7% of Virtual Reality patents)
- CANON KABUSHIKI KAISHA: 4 applications (7.7% of Virtual Reality patents)
- Apple Inc: 2 applications (3.8% of Virtual Reality patents)
- Motorola Mobility LLC: 2 applications (3.8% of Virtual Reality patents)
- Samsung Electronics Co Ltd: 2 applications (3.8% of Virtual Reality patents)
These 5 organizations account for 14 applications (26.9% of all Virtual Reality patents), indicating a diverse and competitive landscape.
Technology Deep Dive
Core Innovation Areas
Patent applications in Virtual Reality encompass several key innovation areas:
- Virtual Reality: Core technology area
- Virtual Reality System: Core technology area
- Vr Headset: Core technology area
- Immersive Vr: Core technology area
Technical Classification Analysis
The most active CPC classifications in Virtual Reality include:
- G02B27/0172 (Head-up displays): 15 applications (28.8%)
- G06F3/011 ({Arrangements for interaction with the human body, e.g. for user immersion in virtual reality (blind teaching): 14 applications (26.9%)
- G06T15/005 ({General purpose rendering architectures}): 8 applications (15.4%)
- G02B2027/0178 (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 6 applications (11.5%)
- G02B27/017 (Head-up displays): 5 applications (9.6%)
- G02B2027/014 (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 5 applications (9.6%)
- G06T19/006 ({Mixed reality (object pose determination, tracking or camera calibration for mixed reality): 5 applications (9.6%)
- G02B27/0176 (Head-up displays): 5 applications (9.6%)
- G06T17/00 (Three dimensional [3D] modelling, e.g. data description of 3D objects): 4 applications (7.7%)
- G02B2027/0138 (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 4 applications (7.7%)
Global Innovation Landscape
Innovation in Virtual Reality spans multiple countries:
- US: 85 inventors (53.5%)
- JP: 17 inventors (10.7%)
- KR: 13 inventors (8.2%)
- IL: 8 inventors (5.0%)
- GB: 8 inventors (5.0%)
- CA: 6 inventors (3.8%)
- IN: 6 inventors (3.8%)
- DE: 6 inventors (3.8%)
- CN: 4 inventors (2.5%)
- CH: 3 inventors (1.9%)
The US accounts for 53.5% of inventors in Virtual Reality, showing significant but not dominant innovation activity.
Industry Collaborations
Notable collaborations in Virtual Reality include:
- Smith & Nephew Inc × Smith & Nephew Asia Pacific Pte Limited: 1 joint applications
- Smith & Nephew Inc × Smith & Nephew Orthopaedics AG: 1 joint applications
- Smith & Nephew Asia Pacific Pte Limited × Smith & Nephew Orthopaedics AG: 1 joint applications
These collaborations represent 3 joint applications, indicating emerging collaboration trends in Virtual Reality.
Leading Inventors
Key inventors driving Virtual Reality innovation:
- Yochay DANZIGER of Kfar Vradim IL: 2 applications
- KOUSHI TAKEMURA of Kanagawa JP: 2 applications
- Amit Kumar Agrawal of Bangalore IN: 2 applications
- Krishnan Raghavan of Bangalore IN: 2 applications
- Hariprasad Shanbhogue Alampady of Bangalore IN: 2 applications
- Misaki GOTO of Kanagawa JP: 1 applications
- Dong Hyuk KIM of Changwon-si KR: 1 applications
- Wenhui CHEN of Shenzhen CN: 1 applications
- Chaoyue Liu of Shenzhen CN: 1 applications
- Yaoxian Zou of Shenzhen CN: 1 applications
Recent Patent Applications
Representative Virtual Reality patent applications from 14th August 2025:
20250255460. MEDICAL SUPPORT DEVICE, ENDOSCOPE, MEDICAL SUPPORT METHOD, AND PROGRAM
Applicant: FUJIFILM Corporation
Abstract: A medical support device includes a processor. The processor is configured to acquire first reference part information capable of three-dimensionally specifying a reference part included in a duodenum based on a captured image obtained by imaging an intestinal wall of the duodenum with an endoscope scope; acquire second reference part information related to the reference part and direction information related to a running direction of a duct leading to the duodenum from volume data; generate a t...
20250255478. STRABISMUS AND HETEROPHORIA TRAINING SYSTEM AND METHOD USING VR
Applicant: Icu Corp Inc
Abstract: The present invention relates to a strabismus and heterophoria training system and method using VR, the system comprising: a VR HMD unit formed to be wearable on both eyes of a user and reproducing a visual training VR video through a display unit located in front of the both eyes; and a manager terminal unit for monitoring the user's gaze in conjunction with the VR HMD and supporting reproduction of the visual training VR video, wherein the manager terminal unit includes: a VR video module for ...
20250255583. ULTRASONIC IMAGING METHOD AND ULTRASONIC DEVICE
Applicant: Shenzhen Mindray Bio-Medical Electronics Co Ltd
Abstract: The present disclosure provides an ultrasonic imaging method. The method comprises the following steps: obtaining a three-dimensional data to be rendered of an ovary and multiple follicles wrapped in the ovary of an examined object; detecting an ovary region corresponding to the ovary and multiple follicle regions corresponding to the multiple follicles in the three-dimensional data; determining transparency coefficients of different portions of the ovary region according to results of the detec...
20250255672. ALGORITHM-BASED OPTIMIZATION FOR KNEE ARTHROPLASTY PROCEDURES
Applicant: Smith & Nephew Inc, Smith & Nephew Asia Pacific Pte Limited, Smith & Nephew Orthopaedics AG
Abstract: A method for optimizing a knee arthroplasty surgical procedure includes receiving pre-operative data comprising (i) anatomical measurements of the patient, (ii) soft tissue measurements of the patient's anatomy, and (iii) implant parameters identifying an implant to be used in the knee arthroplasty surgical procedure. An equation set is selected from a plurality of pre-generated equation sets based on the pre-operative data. During the knee arthroplasty surgical procedure, patient-specific kinet...
20250256152. OMNIDIRECTIONAL TREADMILL FOR VIRTUAL REALITY AND METHOD FOR DRIVING SAME
Abstract: The present invention relates to an omnidirectional treadmill for virtual reality, comprising a hemispherical footplate portion frame, a footplate portion configured to be able to rotate omnidirectionally while surrounding the footplate portion frame, a covering, and a retainer. Provided that a virtual reality user needs to move at various rates of movement and in various directions, user movements in reality are counterbalanced by movements of the floor surface such that the user remains at the...
Market Implications
Innovation Intensity
With 52 applications in a single day, Virtual Reality shows high innovation activity, indicating sustained R&D investment and market development.
Competitive Landscape
Innovation in Virtual Reality includes 41 organizations, indicating moderate competition with established players and emerging companies.
Technology Outlook
Emerging themes in Virtual Reality patents include: image, user, data, that, with, suggesting future development in these areas.
The current patent activity level suggests Virtual Reality is in a early development phase with emerging applications and technologies.
Related Technology Areas
Innovation in Virtual Reality often intersects with other emerging technologies:
- Medical Devices: 437 applications
- Semiconductors: 409 applications
- 5G Technology: 229 applications
- Cybersecurity: 225 applications
- Internet of Things: 171 applications
- Generative AI: 165 applications
- Renewable Energy: 162 applications
- Environmental Tech: 133 applications