Virtual Reality patent applications on 11th September 2025
Virtual Reality Patent Applications on 11th September 2025
Executive Summary
On 11th September 2025, 65 patent applications related to Virtual Reality were published, representing 0.9% of all patent applications for the day. While representing a smaller percentage, this activity indicates emerging innovation in Virtual Reality.
Market Analysis
Leading Organizations
The top organizations driving Virtual Reality innovation include:
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- Magic Leap Inc: 8 applications (12.3% of Virtual Reality patents)
- Snap Inc: 5 applications (7.7% of Virtual Reality patents)
- Samsung Electronics Co Ltd: 4 applications (6.2% of Virtual Reality patents)
- NVIDIA Corporation: 3 applications (4.6% of Virtual Reality patents)
- FUJIFILM Corporation: 2 applications (3.1% of Virtual Reality patents)
These 5 organizations account for 22 applications (33.8% of all Virtual Reality patents), indicating moderate concentration in the field.
Technology Deep Dive
Core Innovation Areas
Patent applications in Virtual Reality encompass several key innovation areas:
- Virtual Reality: Core technology area
- Virtual Reality System: Core technology area
- Vr Headset: Core technology area
- Immersive Vr: Core technology area
Technical Classification Analysis
The most active CPC classifications in Virtual Reality include:
- G02B27/0172 (Head-up displays): 24 applications (36.9%)
- G02B2027/0178 (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 15 applications (23.1%)
- G06T19/006 ({Mixed reality (object pose determination, tracking or camera calibration for mixed reality): 10 applications (15.4%)
- G06F3/011 ({Arrangements for interaction with the human body, e.g. for user immersion in virtual reality (blind teaching): 10 applications (15.4%)
- G02B27/017 (Head-up displays): 8 applications (12.3%)
- G02B2027/014 (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 7 applications (10.8%)
- G06F3/017 ({Gesture based interaction, e.g. based on a set of recognized hand gestures (interaction based on gestures traced on a digitiser): 7 applications (10.8%)
- G02B27/0101 (Head-up displays): 6 applications (9.2%)
- G02B2027/0138 (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 6 applications (9.2%)
- G06F3/013 ({Eye tracking input arrangements (): 5 applications (7.7%)
Global Innovation Landscape
Innovation in Virtual Reality spans multiple countries:
- US: 101 inventors (47.4%)
- KR: 21 inventors (9.9%)
- JP: 18 inventors (8.5%)
- GB: 14 inventors (6.6%)
- CA: 13 inventors (6.1%)
- DE: 12 inventors (5.6%)
- TW: 11 inventors (5.2%)
- CN: 8 inventors (3.8%)
- IL: 5 inventors (2.3%)
- UA: 4 inventors (1.9%)
The US accounts for 47.4% of inventors in Virtual Reality, showing significant but not dominant innovation activity.
Industry Collaborations
Notable collaborations in Virtual Reality include:
- Samsung Display Co LTD × KYUNGPOOK NATIONAL UNIVERSITY INDUSTRY-ACADEMIC COOPERATION FOUNDATION: 1 joint applications
- Vie Inc × Ntt Data Institute Of Management Consulting Inc: 1 joint applications
- Vie Inc × Towa Pharmaceutical Co Ltd: 1 joint applications
- Ntt Data Institute Of Management Consulting Inc × Towa Pharmaceutical Co Ltd: 1 joint applications
These collaborations represent 4 joint applications, indicating emerging collaboration trends in Virtual Reality.
Leading Inventors
Key inventors driving Virtual Reality innovation:
- Wesley Sacher of Halle DE: 2 applications
- Mattia DEMASI of Chicago IL US: 1 applications
- Edward NYMAN, JR. of Maumee OH US: 1 applications
- Emilio Patrick SHIRONOSHITA of Miami FL US: 1 applications
- Rebecca Melakari of Espoo FI: 1 applications
- Harri Lehmuskallio of Helsinki FI: 1 applications
- Thomas Calloway of Pelham NH US: 1 applications
- Micheon Eubanks of San Leandro CA US: 1 applications
- Philip Anthony Huffstickler of Old Hickory TN US: 1 applications
- Ramsey FARAGHER of Cambridge GB: 1 applications
Recent Patent Applications
Representative Virtual Reality patent applications from 11th September 2025:
20250281085. SYSTEMS AND METHODS FOR PERFORMING A MOTOR SKILLS NEUROLOGICAL TEST USING AUGMENTED OR VIRTUAL REALITY
Applicant: Magic Leap Inc
Abstract: System and methods for performing a motor skills neurological test using augmented reality which provides an objective assessment of the results of the test. A virtual target is displayed to a user in an AR field of view of an AR system at a target location. The movement of a body part (e.g., a finger) of a user is tracked as the user moves the body part from a starting location to the target location. A total traveled distance of the body part in moving from the starting location to the target ...
20250281087. METHOD AND SYSTEM FOR MONITORING ATTAINMENT OF FLOW STATE FOR ACTIVITY BY USER
Applicant: Pixieray Oy
Abstract: A method for monitoring attainment of flow state for activity by user. The method includes: receiving first sensor data (SD) from eye-tracking means, and second SD from heart rate monitoring device, wherein SDs are collected while user is engaged in activity; determining eye fixation frequency (EFF) and eye fixation percentage (EFP), and determining heart rate (HR) and heart rate variability (HRV) by processing first and second SDs, respectively; determining focus index (FI), based on EFF, EFP; ...
20250281245. POSE MEASUREMENT CHAINING FOR EXTENDED REALITY SURGICAL NAVIGATION IN VISIBLE AND NEAR INFRARED SPECTRUMS
Applicant: GLOBUS MEDICAL INC
Abstract: A surgical system includes a camera tracking system that determines a first pose transform between a first object coordinate system and the first tracking camera coordinate system based on first object tracking information from the first tracking camera which indicates pose of the first object. The camera tracking system determines a second pose transform between the first object coordinate system and the second tracking camera coordinate system based on first object tracking information from th...
20250281658. Electrically Actuated Portable Scent Dispersion System for Multimedia and Assistive Applications
Abstract: An electrically actuated portable scent dispersion system configured to emit volatile aromatic compounds in response to electronic control signals. The system comprises a housing containing a scent reservoir and at least one heating element operatively coupled to the reservoir. A control unit receives input signals from an external platform or internal programming and regulates actuation of the heating element to produce a controlled olfactory output. The system is adaptable for integration with...
20250281825. SYSTEM AND METHOD FOR PLAYING WITH PHYSICAL PLAYING CARDS IN A VIRTUAL REALITY SYSTEM
Applicant: Pokerclub Inc
Abstract: A system and method for playing with physical playing cards in virtual or augmented reality. The system includes physical playing cards having corresponding card identities, a card identity recognition system, a web server electronically connected with the card identity recognition system, and a virtual reality viewing device connected with the web server. The card identity recognition system is configured to recognize and convert a card identity into a digital representation of the physical pla...
Market Implications
Innovation Intensity
With 65 applications in a single day, Virtual Reality shows high innovation activity, indicating sustained R&D investment and market development.
Competitive Landscape
Innovation in Virtual Reality includes 44 organizations, indicating moderate competition with established players and emerging companies.
Technology Outlook
Emerging themes in Virtual Reality patents include: display, image, virtual, user, based, suggesting future development in these areas.
The current patent activity level suggests Virtual Reality is in a early development phase with emerging applications and technologies.
Related Technology Areas
Innovation in Virtual Reality often intersects with other emerging technologies:
- Semiconductors: 504 applications
- Medical Devices: 473 applications
- Cybersecurity: 260 applications
- 5G Technology: 207 applications
- Renewable Energy: 201 applications
- Biotechnology: 183 applications
- Environmental Tech: 166 applications
- Generative AI: 160 applications