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VSN VISION INC. (20240223542). DATA MANAGEMENT AND CONTROL IN EXTENDED REALITY EXPERIENCES simplified abstract

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DATA MANAGEMENT AND CONTROL IN EXTENDED REALITY EXPERIENCES

Organization Name

VSN VISION INC.

Inventor(s)

Edoardo Marchiorello of New York NY (US)

DATA MANAGEMENT AND CONTROL IN EXTENDED REALITY EXPERIENCES - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240223542 titled 'DATA MANAGEMENT AND CONTROL IN EXTENDED REALITY EXPERIENCES

The abstract of the patent application describes new techniques for creating compelling extended reality (XR) environments, particularly in the realm of augmented reality (AR) systems. These systems utilize specialized hardware such as sensors, displays, and actuators to enhance the AR experience with innovative display features, data-sharing techniques, and privacy protection options for users. For instance, the system can generate private data sharing packets based on user behavior during activities like gameplay and transfer them according to user preferences inferred from such behavior, including relationship statuses, interests, and emotional states deduced from a user's gaze or attention.

  • Augmented reality (AR) system with specialized hardware enhances XR environments.
  • Innovative display features, data-sharing techniques, and privacy protection options are provided.
  • Private data sharing packets are created based on user behavior and transferred according to user preferences.
  • User relationship statuses, interests, and emotional information can be inferred from gaze or attention.

Potential Applications: The technology can be applied in various industries such as gaming, social networking, education, and healthcare to create immersive and personalized XR experiences for users.

Problems Solved: The technology addresses the need for more engaging and privacy-conscious XR environments by offering new data-sharing methods and user preference-based data transfer.

Benefits: Users can enjoy more compelling and personalized XR experiences while maintaining control over their privacy and data sharing.

Commercial Applications: Title: Enhanced Augmented Reality Systems for Personalized XR Experiences This technology can be utilized in gaming, social media platforms, virtual events, training simulations, and telemedicine applications to provide users with immersive and tailored XR experiences.

Prior Art: Further research can be conducted in the fields of AR systems, data privacy in XR environments, and user behavior analysis in virtual settings to explore existing technologies and innovations related to this patent application.

Frequently Updated Research: Researchers may explore advancements in AR hardware, data encryption techniques for privacy protection, and user experience design principles to enhance the capabilities of augmented reality systems for extended reality environments.

Questions about Augmented Reality Systems for Personalized XR Experiences: 1. How does the system infer user preferences for data sharing based on behavior? The system analyzes user behavior during activities like gameplay to generate private data sharing packets and transfer them according to inferred preferences. 2. What industries can benefit from the innovative features of this augmented reality system? Various industries such as gaming, social networking, education, and healthcare can leverage this technology to create immersive and personalized XR experiences for users.


Original Abstract Submitted

new techniques for creating compelling extended reality (xr) environments are provided. in some embodiments, an augmented reality (ar) system controls specialized hardware including sensor(s), display(s) and/or actuator(s) to produce an ar environment with compelling display features, new data-sharing techniques, and privacy protection options for users. for example, in some embodiments, the system creates new forms of private data sharing packets, based on user behavior (e.g., during gameplay) and transfers the packets in accordance with user preference settings based on inferences from such user behavior. for example, in some embodiments, the system infers relationship statuses, interests and emotive information based on a user's gaze or other attention on an activity, environment or another user.

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