VRChat Inc. (20240303893). TRACKED ARM POSITION IN VIRTUAL REALITY MULTIUSER APPLICATION simplified abstract
TRACKED ARM POSITION IN VIRTUAL REALITY MULTIUSER APPLICATION
Organization Name
Inventor(s)
Benjamin Bagley of Maebashi (JP)
TRACKED ARM POSITION IN VIRTUAL REALITY MULTIUSER APPLICATION - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240303893 titled 'TRACKED ARM POSITION IN VIRTUAL REALITY MULTIUSER APPLICATION
Simplified Explanation: The technology described in the patent application involves tracking the position of body parts in a multiuser extended reality (XR) application, specifically focusing on the positioning of elbows and shoulders in relation to avatars in the virtual world.
Key Features and Innovation:
- Client devices in a multiuser XR application can determine the position of an avatar's elbow based on the wrist or hand position of the user.
- The technology can adjust the position of the elbow to ensure it is outside the boundary associated with the opposing shoulder.
- Compound motion tracking and rendering of a shoulder in an XR application are also included in the innovation.
Potential Applications: This technology can be used in various XR applications such as virtual reality gaming, training simulations, virtual meetings, and teleconferencing.
Problems Solved: The technology addresses the challenge of accurately tracking and rendering body movements in a multiuser XR environment, ensuring realistic and immersive experiences for users.
Benefits: The benefits of this technology include enhanced realism in XR applications, improved user interaction, and a more engaging and immersive virtual experience.
Commercial Applications: Potential commercial applications of this technology include XR gaming platforms, virtual training programs, telemedicine applications, and virtual collaboration tools for remote teams.
Prior Art: Readers interested in prior art related to this technology can explore existing patents and research in the fields of virtual reality, motion tracking, and XR applications.
Frequently Updated Research: Researchers and developers in the XR industry are continuously exploring advancements in body tracking technology to enhance user experiences and create more realistic virtual environments.
Questions about Body Tracking in XR: 1. How does this technology improve user interaction in virtual reality applications? 2. What are the potential challenges in implementing accurate body tracking in multiuser XR environments?
Original Abstract Submitted
the present technology pertains to full body or partial body tracking in a multiuser extended reality (xr) application. in one aspect, a client device that is participating in the multiuser xr application and may be configured to determine a position of a first elbow associated with an arm of an avatar in the virtual world based on at least a position associated with a wrist or hand of a user; determine whether the position of the elbow is inside a boundary associated with an opposing shoulder; adjust the position of the elbow to be outside of the boundary associated with the opposing shoulder; and render the arm of the avatar based on the position of the elbow outside of the boundary. additional aspects include compound motion tracking and rendering of a shoulder in an xr application.