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Unknown Organization (20240299840). PLAY SYSTEMS FOR AMBIENT SPACES WITH VIDEO CONTROLLERS simplified abstract

From WikiPatents

PLAY SYSTEMS FOR AMBIENT SPACES WITH VIDEO CONTROLLERS

Organization Name

Unknown Organization

Inventor(s)

Kenneth J. Huebner of Milwaukee WI (US)

PLAY SYSTEMS FOR AMBIENT SPACES WITH VIDEO CONTROLLERS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240299840 titled 'PLAY SYSTEMS FOR AMBIENT SPACES WITH VIDEO CONTROLLERS

The patent application describes apparatuses, methods, and computer-readable medium for play systems with controller devices that can be arbitrarily relocated and attached to physical objects in a 3D ambient space. These devices detect orientations, locations, distances, movements, gesture movements, imaginary objects, and collisions of physical objects, and respond accordingly by controlling virtual objects, sound effects, and mechanical effects on a display appliance.

  • Controller devices can be attached to or contained in physical objects, allowing for interactive play in a 3D ambient space.
  • The system can detect various parameters of physical objects, such as orientations, locations, distances, movements, and collisions.
  • Responses to these detections include controlling virtual objects, sound effects, and mechanical effects on a display appliance.
  • Remote play systems in a computer network can utilize physical objects with controller devices for multiplayer gaming.
  • Children and adults worldwide can interact using ordinary physical objects, toys, and props in their 3D ambient spaces for combined physical and video gaming experiences.

Potential Applications: - Interactive gaming experiences - Educational tools for spatial awareness and movement - Virtual reality applications - Remote multiplayer gaming platforms

Problems Solved: - Enhancing interactive play experiences - Encouraging physical movement and engagement - Facilitating remote collaboration and gaming

Benefits: - Engaging and immersive gameplay - Encourages physical activity and movement - Promotes social interaction and collaboration - Enhances spatial awareness and cognitive skills

Commercial Applications: Title: Innovative Play System for Interactive Gaming Experiences This technology can be utilized in the development of interactive gaming systems for entertainment venues, educational institutions, and virtual reality experiences. It has the potential to revolutionize the way people engage with gaming and interactive content.

Questions about the technology: 1. How does this technology enhance traditional gaming experiences? 2. What are the potential implications of this technology for educational purposes?


Original Abstract Submitted

apparatuses, methods, and computer readable medium for play systems with controller devices configured to be arbitrarily relocatable and attached to or at least partially contained in arbitrary physical objects in a 3d ambient space—detecting orientations, locations, distances, movements, gesture movements, imaginary objects, and collisions of arbitrary physical objects, and responding accordingly—such as at least in part controlling one or more virtual objects, sound effects, and mechanical effects on a display appliance—based at least in part on the detected orientations, locations, distances, movements, gesture movements, imaginary objects, and collisions of arbitrary physical objects. further, remote play systems in a computer network may use arbitrary physical objects with controller devices of display appliances. whereby kids and adults around the world may interact together using ordinary and arbitrary physical objects, toys, and props from their 3d ambient spaces—for remote multiplayer, video gaming combined with physical play.

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