Sony Interactive Entertainment Inc. patent applications on February 13th, 2025
Patent Applications by Sony Interactive Entertainment Inc. on February 13th, 2025
Sony Interactive Entertainment Inc.: 16 patent applications
Sony Interactive Entertainment Inc. has applied for patents in the areas of G06F3/01 (4), G02B27/01 (3), A63F13/79 (3), G02B27/00 (2), G10L25/57 (1) A63F13/24 (1), A63F13/422 (1), A63F13/57 (1), A63F13/65 (1), A63F13/67 (1)
With keywords such as: image, user, data, video, frame, current, display, between, colour, and location in patent application abstracts.
Patent Applications by Sony Interactive Entertainment Inc.
Inventor(s): Kenta KIDOBA of Kanagawa (JP) for sony interactive entertainment inc., Yoshihiro AOYANAGI of Kanagawa (JP) for sony interactive entertainment inc., Masaho MORITA of Tokyo (JP) for sony interactive entertainment inc., Katsuhisa TADANO of Kanagawa (JP) for sony interactive entertainment inc.
IPC Code(s): A63F13/24, G06F3/0338
CPC Code(s): A63F13/24
Abstract: the height, size, shape, texture, and the like of an operation stick are enabled to be changed easily on an input device. the input device has a top member having an upper surface to be touched by a finger of a user and a base member to which the top member is attached. the top member includes a tubular portion extending downward. the base member includes a column portion that can be fitted into the inside of the tubular portion. an elastic member is attached to the peripheral surface of the column portion. the elastic member is located on the inside of the tubular portion and catches the inner surface of the tubular portion to limit upward movement of the top member.
Inventor(s): Philip Cockram of London (GB) for sony interactive entertainment inc.
IPC Code(s): A63F13/422, A63F13/79, A63F13/837, G06F3/01
CPC Code(s): A63F13/422
Abstract: a system for determining an input modifier for an input to a computer based on data sets from multiple users, including a correlation unit configured to: receive data sets from multiple users, each data set relating to display output data including a current location and a target location for a user, and corresponding user input data responsive to the display output data; and determine an input modifier based on the data sets, relating a distance between the current location and the target location for a user, to a time taken for the user to move from the current location to the target location.
Inventor(s): Alex Duplessie of San Mateo CA (US) for sony interactive entertainment inc., Victoria Dorn of San Mateo CA (US) for sony interactive entertainment inc., Celeste Bean of San Mateo CA (US) for sony interactive entertainment inc., Ritagya Meharishi of San Mateo CA (US) for sony interactive entertainment inc., Kristie Ramirez of San Mateo CA (US) for sony interactive entertainment inc., Tooba Ahsen of San Mateo CA (US) for sony interactive entertainment inc.
IPC Code(s): A63F13/57, A63F13/5378
CPC Code(s): A63F13/57
Abstract: a system uses map data of a virtual environment and object data of an avatar object including a moveset to generate an action path for traversal of the virtual environment by the avatar object. the system applies machine learning model(s) to generate one or more pathways through the virtual environment, and decompose the one or more pathways into one or more pathway segments that can be evaluated for feasibility and other factors. the system can iteratively generate and evaluate a move sequence of the action path having one or more parameters for execution by the avatar object. the system can construct the action path by combination of a plurality of pathway segments to satisfy one or more constraints associated with traversal by the avatar object from a start location to a destination location within the virtual environment.
Inventor(s): Warren Benedetto of San Mateo CA (US) for sony interactive entertainment inc., Yiwei Yang of San Francisco CA (US) for sony interactive entertainment inc., Daniel Steven Hiatt of San Francisco CA (US) for sony interactive entertainment inc., Charles Denison of Piedmont CA (US) for sony interactive entertainment inc., Joshua Santangelo of San Francisco CA (US) for sony interactive entertainment inc., Matthew Tomczek of Oakland CA (US) for sony interactive entertainment inc., Jonathan Webb of Sausalito CA (US) for sony interactive entertainment inc., Benjamin Andrew Rottler of San Francisco CA (US) for sony interactive entertainment inc.
IPC Code(s): A63F13/65, A63F13/79, A63F13/80, G06N20/00
CPC Code(s): A63F13/65
Abstract: data processing/guis for nft block chain data to “tell the story” of ownership or highlight “cool” aspects of a computer game-related nft in simplified way. machine learning (ml) may be used to boil down the complexity of data to what people need or want to understand. the displayed timeline of ownership as presented in a gui can be interactive. types of metadata to encapsulate in the nft are discussed.
Inventor(s): Olga Rudi of San Mateo CA (US) for sony interactive entertainment inc., Bethany Tinklenberg of San Mateo CA (US) for sony interactive entertainment inc., Mahdi Azmandian of San Mateo CA (US) for sony interactive entertainment inc., Hsin-Yi Chien of San Mateo CA (US) for sony interactive entertainment inc., Sarah Karp of San Mateo CA (US) for sony interactive entertainment inc.
IPC Code(s): A63F13/67, A63F13/213, A63F13/215, A63F13/79
CPC Code(s): A63F13/67
Abstract: a system and method for providing a customized in-game interaction is disclosed. a plurality of different player attributes are stored in memory, each player attribute associated with a different pattern of in-game engagement and in-game customization in a virtual environment. data sent over a communication network regarding one or more activity files associated with in-game engagement by a user of a user device with one or more non-playable characters in one or more game sessions are received. the activity files are analyzed to identify a pattern of engagement exhibited by the user with each of the non-playable characters. a player attribute are assigned to the user based on the determined pattern of engagement matching a stored pattern corresponding to the player attribute. a customized interaction with a non-playable character during a current game session with the user device are provided.
Inventor(s): Morgan Escalera of San Mateo CA (US) for sony interactive entertainment inc., Azita Refah of San Mateo CA (US) for sony interactive entertainment inc., Benaisha Patel of San Mateo CA (US) for sony interactive entertainment inc., Steven Osman of San Francisco CA (US) for sony interactive entertainment inc., Natsuho Okada of San Mateo CA (US) for sony interactive entertainment inc.
IPC Code(s): A63F13/69, A63F13/86, A63F13/87, G06F40/279, G06F40/30
CPC Code(s): A63F13/69
Abstract: a method for dynamically altering an avatar in a video game is provided, including: streaming gameplay video of a session of a video game over a network to a plurality of spectator devices, wherein the session enables gameplay by a player represented by an avatar in the video game; receiving, over the network from the plurality of spectator devices, comments from spectators viewing the gameplay video via the spectator devices; analyzing the comments to determine content of the comments during the session; using the determined content of the comments to generate an avatar modification for the player; implementing the avatar modification to alter the avatar of the player.
Inventor(s): Simon Andrew St John Brislin of London (GB) for sony interactive entertainment inc., Nicholas Anthony Edward Ryan of London (GB) for sony interactive entertainment inc.
IPC Code(s): A63F13/77, G06V10/25, G06V30/10
CPC Code(s): A63F13/77
Abstract: an image-based program state analysis method comprises the steps of, for a given image generated by a program, identifying at least a first location within the image occupied by a respective user interface element; identifying in the image a predetermined point on the respective user interface element; identifying the information conveyed by the respective user interface element, with reference to the predetermined point; and outputting the information for subsequent analysis.
20250050236. COMMUNICATION SYSTEM_simplified_abstract_(sony interactive entertainment inc.)
Inventor(s): Shinichi HIRATA of Kanagawa (JP) for sony interactive entertainment inc., Hitoshi NAKAMURA of Tokyo (JP) for sony interactive entertainment inc., Yuuichi MACHIDA of Kanagawa (JP) for sony interactive entertainment inc., Toru KURONUMA of Kanagawa (JP) for sony interactive entertainment inc., Takuya KUJI of Tokyo (JP) for sony interactive entertainment inc., Maito OMORI of Tokyo (JP) for sony interactive entertainment inc., Toshiyuki ANDO of Tokyo (JP) for sony interactive entertainment inc., Yumi UEDA of Chiba (JP) for sony interactive entertainment inc., Takeshi ASANO of Tokyo (JP) for sony interactive entertainment inc.
IPC Code(s): A63H30/00, A63H3/36, G06F3/01
CPC Code(s): A63H30/00
Abstract: provided is a communication system including a controller installed on a hand of a user, an operation target remotely operated by the controller, and a relay apparatus that performs relaying between the controller and the operation target, in which the controller includes a first detection section that detects a motion of fingers of the user, a stimulus providing section that provides an external stimulus to the fingers of the user, and a control section that controls the stimulus providing section, the operation target includes a driving section that performs an action in reference to action information received, and a second detection section that detects the external stimulus to the operation target, and the relay apparatus transmits, to the operation target, the action information based on a detection result from the first detection section, and in reference to a detection result from the second detection section, transmits, to the controller, stimulus provision information for controlling the stimulus providing section to provide an external stimulus to the user.
Inventor(s): Makoto Koizumi of Saitama (JP) for sony interactive entertainment inc.
IPC Code(s): G02B27/01, G02B27/00
CPC Code(s): G02B27/0172
Abstract: an image displaying device of the present invention includes a central image generation unit that generates a central image representative of a central portion of a display image on an image plane, a peripheral image generation unit that generates a peripheral image representative of a region of the display image on the outer side of the central image, a central image outputting unit that displays the central image by a laser scanning method of performing two-dimensional scanning with laser light representative of a pixel by reflection of a mirror () to project an image, a peripheral image outputting unit () that displays the peripheral image, and an image synthesis unit () that synthesizes the central image and the peripheral image to form an image to be visually recognized.
Inventor(s): Andrew Young of Redwood City CA (US) for sony interactive entertainment inc., Jeffrey Roger Stafford of Redwood City CA (US) for sony interactive entertainment inc.
IPC Code(s): G06F3/01, G02B27/01, G06F1/16, G06F1/3234, G06F3/03, G06F3/147, H04N19/124, H04N19/167
CPC Code(s): G06F3/013
Abstract: gaze tracking data representing a user's gaze is analyzed to determine one or more regions of interest. one or more gaze tracking parameters are determined from the gaze tracking data. adjusted foveation data is determined representing an adjusted size and/or shape of one or more regions of interest in one or more images to be subsequently presented to the user based on the one or more gaze tracking parameters. the compression of the one or more transmitted images is adjusted so that fewer bits are needed to transmit data for portions of an image outside the one or more regions of interest than for portions of the image within the one or more regions of interest. adjusting compression of the transmitted image(s) includes decreasing a size of the foveal region for a subset of the one or more images that are presented to the user during the saccade or blink.
Inventor(s): Simon Andrew St John Brislin of London (GB) for sony interactive entertainment inc., Nicholas Anthony Edward Ryan of London (GB) for sony interactive entertainment inc.
IPC Code(s): G06T7/246
CPC Code(s): G06T7/248
Abstract: a method of video evaluation for a video comprising successive video frames comprises the steps of generating optical flow vectors for at least a subset of corresponding pixels between frame pairs, calculating a difference between corresponding optical flow vectors of successive frame pairs, and evaluating the resulting differences with respect to a predetermined criterion, to identify respective frame pairs for further processing.
Inventor(s): Simon Andrew St John Brislin of London (GB) for sony interactive entertainment inc., Nicholas Anthony Edward Ryan of London (GB) for sony interactive entertainment inc.
IPC Code(s): G06T7/90, G10L25/21, G10L25/57
CPC Code(s): G06T7/90
Abstract: a method of video evaluation includes: for a current video frame, generating two or more metrics from the list consisting of an interframe greyscale delta sum of absolute differences between the current and immediately preceding frame, a first interframe colour delta sum of absolute differences for at least a first colour channel between the current and immediately preceding frame, a second interframe colour delta sum of absolute differences for at least a second colour channel different to the first colour channel between the current and immediately preceding frame, for a first colour channel of the current video frame, a delta between mean and current measurements of a property of the first colour channel, the mean being derived over a predetermined period of time, and for a second colour channel of the current video frame, a delta between mean and current measurements of a property of the second colour channel, the mean being derived over a similar predetermined period of time; generating respective z-scores of the generated metrics; summing the z-scores to generate a frame score for the frame; generating a rolling mean of the frame score over a plurality of frames; and identifying the current video frame for further processing if the frame score for the current frame exceeds the rolling mean for a predetermined number of preceding frames.
Inventor(s): Simon Andrew St John Brislin of London (GB) for sony interactive entertainment inc., Nicholas Anthony Edward Ryan of London (GB) for sony interactive entertainment inc.
IPC Code(s): G06V20/40, G06V10/74
CPC Code(s): G06V20/46
Abstract: a method of video evaluation for a video comprising successive video frames comprises the steps of, for successive video frame images: generating a perceptual hash of at least a first portion of a respective image, comparing the generated perceptual hash of a current video frame image with a corresponding perceptual hash of at least one preceding video frame image, and if a difference between the compared perceptual hashes exceeds a predetermined threshold, then identify the one preceding video frame as the boundary of a scene cut within the video.
Inventor(s): Katsushi OTSUKA of Aichi (JP) for sony interactive entertainment inc.
IPC Code(s): G09G3/20, G06F1/14, G06F3/14, G06F21/60
CPC Code(s): G09G3/2096
Abstract: a content processing apparatus compresses image data of content in a lossy manner and transmits the image data to a head-mounted display through an interface. an image processing integrated circuit of the head-mounted display transmits the image data to a display panel through an interface whose protocol is different from a protocol of the interface, without decoding and decompressing the image data. the display panel displays the image that has been decoded and decompressed after being transmitted through the interface.
Inventor(s): Patrick John Connor of London (GB) for sony interactive entertainment inc.
IPC Code(s): G09G5/10, G02B27/00, G02B27/01, G06F3/01, G06V40/18
CPC Code(s): G09G5/10
Abstract: an information processing apparatus includes analysis circuitry to receive captured images comprising at least one eye of a user when viewing display images displayed by a head mounted display “hmd” and detect one or more eye properties for the user in dependence on at least some of the captured images and generate eye information indicative of one or more of the eye properties for the user, control circuitry to control, in dependence on the eye information, image brightness associated with one or more eye tracking calibration images to be displayed to the user, and processing circuitry to output one or more of the eye tracking calibration images for display by the hmd.
Sony Interactive Entertainment Inc. patent applications on February 13th, 2025
- Sony Interactive Entertainment Inc.
- A63F13/24
- G06F3/0338
- CPC A63F13/24
- Sony interactive entertainment inc.
- A63F13/422
- A63F13/79
- A63F13/837
- G06F3/01
- CPC A63F13/422
- A63F13/57
- A63F13/5378
- CPC A63F13/57
- A63F13/65
- A63F13/80
- G06N20/00
- CPC A63F13/65
- A63F13/67
- A63F13/213
- A63F13/215
- CPC A63F13/67
- A63F13/69
- A63F13/86
- A63F13/87
- G06F40/279
- G06F40/30
- CPC A63F13/69
- A63F13/77
- G06V10/25
- G06V30/10
- CPC A63F13/77
- A63H30/00
- A63H3/36
- CPC A63H30/00
- G02B27/01
- G02B27/00
- CPC G02B27/0172
- G06F1/16
- G06F1/3234
- G06F3/03
- G06F3/147
- H04N19/124
- H04N19/167
- CPC G06F3/013
- G06T7/246
- CPC G06T7/248
- G06T7/90
- G10L25/21
- G10L25/57
- CPC G06T7/90
- G06V20/40
- G06V10/74
- CPC G06V20/46
- G09G3/20
- G06F1/14
- G06F3/14
- G06F21/60
- CPC G09G3/2096
- G09G5/10
- G06V40/18
- CPC G09G5/10