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Snap inc. (20240298138). LOW LATENCY, LOW POWER MULTI-CHANNEL AUDIO PROCESSING simplified abstract

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LOW LATENCY, LOW POWER MULTI-CHANNEL AUDIO PROCESSING

Organization Name

snap inc.

Inventor(s)

Ashwani Arya of Cypress CA (US)

Tejas Bahulkar of Sunnyvale CA (US)

Daniel Harris of San Francisco CA (US)

Daniel C. Wiggins of Port Hueneme CA (US)

LOW LATENCY, LOW POWER MULTI-CHANNEL AUDIO PROCESSING - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240298138 titled 'LOW LATENCY, LOW POWER MULTI-CHANNEL AUDIO PROCESSING

The abstract describes an electronic eyewear device that can display augmented reality objects and associated sounds in the user's view. The device includes a processor that aggregates audio tracks associated with the augmented reality objects and transfers them to an audio processor for independent processing and presentation through a speaker system.

  • The electronic eyewear device includes a display and a speaker system for presenting augmented reality objects and associated sounds.
  • A processor aggregates audio tracks associated with the augmented reality objects and transfers them to an audio processor.
  • The audio processor processes the audio tracks independently in parallel and provides them to the speaker system for presentation.
  • The device enhances the user's augmented reality experience by synchronizing audio with visual elements in the scene.
  • This innovation improves the immersion and realism of augmented reality content for the user.

Potential Applications: - Gaming and entertainment industries for immersive experiences. - Training and simulation applications for enhanced learning environments. - Navigation and location-based services for audio-guided directions.

Problems Solved: - Synchronization of audio with augmented reality objects. - Providing a more immersive and realistic augmented reality experience.

Benefits: - Enhanced user experience in augmented reality environments. - Improved audio-visual synchronization for a more realistic feel. - Increased immersion and engagement in augmented reality applications.

Commercial Applications: Title: "Enhanced Augmented Reality Audio Experience for Entertainment and Training" This technology can be used in gaming, entertainment, training, and navigation industries to provide users with a more immersive and engaging experience. The market implications include increased demand for high-quality augmented reality devices and content.

Questions about Electronic Eyewear Device with Augmented Reality Audio: 1. How does the device ensure the synchronization of audio with augmented reality objects? The device uses a processor to aggregate and transfer audio tracks to an audio processor for independent processing and presentation, ensuring synchronization. 2. What are the potential applications of this technology beyond entertainment? This technology can also be used in training, navigation, and simulation applications for enhanced user experiences.


Original Abstract Submitted

an electronic eyewear device includes a display and a speaker system adapted to present augment reality objects and associated sounds in a scene being viewed by the user. a processor receives one or more audio tracks respectively associated with one or more augmented reality objects, encodes the audio tracks into an aggregated audio track including the audio tracks, a header for each audio track that uniquely identifies each respective audio track, and an aggregate header that identifies the number of tracks in the aggregated audio track. the processor transfers the aggregated audio track to an audio processor that uses the header for each audio track and the aggregate header to separate the audio tracks from the aggregated audio track. the audio processor processes the audio tracks independently in parallel and provides the audio tracks to the speaker system for presentation with the augmented reality objects.

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