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Snap Inc. (20240221220). COLLABORATIVE AUGMENTED REALITY EYEWEAR WITH EGO MOTION ALIGNMENT simplified abstract

From WikiPatents

COLLABORATIVE AUGMENTED REALITY EYEWEAR WITH EGO MOTION ALIGNMENT

Organization Name

Snap Inc.

Inventor(s)

Branislav Micusik of St. Andrae-Woerdern (AT)

Georgios Evangelidis of Wien (AT)

Daniel Wagner of Wien (AT)

COLLABORATIVE AUGMENTED REALITY EYEWEAR WITH EGO MOTION ALIGNMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240221220 titled 'COLLABORATIVE AUGMENTED REALITY EYEWEAR WITH EGO MOTION ALIGNMENT

The patent application describes eyewear that enables an interactive augmented reality experience between two users by aligning their respective 6DOF trajectories, known as ego motion alignment. This allows the users to share three-dimensional content without the need for aligning to common image content like markers, reducing computational burden.

  • Eyewear devices provide collaborative AR experience by tracking each other's movements
  • Alignment based on 6DOF trajectories enables sharing common content without markers
  • Inertial measurement unit can be used to align the eyewear devices
  • Lightweight solution for collaborative AR experience between multiple users
  • Reduced computational burden on the processor

Potential Applications: - Collaborative gaming experiences - Virtual meetings and conferences - Remote assistance and training - Interactive educational tools - Enhanced social media interactions

Problems Solved: - Simplifies the process of sharing AR content between users - Reduces the need for markers or complex alignment procedures - Enhances the collaborative AR experience for multiple users

Benefits: - Improved user interaction and engagement - Seamless sharing of three-dimensional content - Reduced computational load on devices - Enhanced user experience in AR applications

Commercial Applications: Title: Enhanced Collaborative AR Eyewear for Multi-User Experiences This technology can be utilized in: - Entertainment and gaming industries - Communication and collaboration platforms - Education and training sectors - Social media and content creation tools

Questions about the technology: 1. How does the ego motion alignment enhance the collaborative AR experience between users? 2. What are the potential implications of reduced computational burden on the processor in AR applications?


Original Abstract Submitted

eyewear providing an interactive augmented reality experience between two eyewear devices by using alignment between respective 6dof trajectories, also referred to herein as ego motion alignment. an eyewear device of user a and an eyewear device of user b track the eyewear device of the other user, or an object of the other user, such as on the user's face, to provide the collaborative ar experience. this enables sharing common three-dimensional content between multiple eyewear users without using or aligning the eyewear devices to common image content such as a marker, which is a more lightweight solution with reduced computational burden on a processor. an inertial measurement unit may also be used to align the eyewear devices.

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