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Samsung electronics co., ltd. (20240244232). SUBMESH CODING FOR DYNAMIC MESH CODING simplified abstract

From WikiPatents

SUBMESH CODING FOR DYNAMIC MESH CODING

Organization Name

samsung electronics co., ltd.

Inventor(s)

Youngkwon Lim of McKinney TX (US)

Rajan Laxman Joshi of San Diego CA (US)

Madhukar Budagavi of Plano TX (US)

SUBMESH CODING FOR DYNAMIC MESH CODING - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240244232 titled 'SUBMESH CODING FOR DYNAMIC MESH CODING

Simplified Explanation:

The patent application describes an apparatus with a communication interface and a processor that can receive a compressed bitstream containing association information between scene objects and submeshes. The processor then decodes this information to reconstruct the submeshes based on the scene objects.

  • The apparatus includes a communication interface and a processor.
  • The communication interface receives a compressed bitstream with association information between scene objects and submeshes.
  • The processor decodes the association information to reconstruct the submeshes based on the scene objects.

Key Features and Innovation:

  • Efficient decoding and reconstruction of submeshes based on association information.
  • Streamlined process for handling complex scene objects in a compressed bitstream.

Potential Applications:

  • Virtual reality and augmented reality applications.
  • Video game development.
  • 3D modeling and animation software.

Problems Solved:

  • Simplifies the handling of complex scene objects in compressed formats.
  • Improves efficiency in reconstructing submeshes based on association information.

Benefits:

  • Faster processing of scene objects and submeshes.
  • Enhanced performance in rendering complex 3D graphics.
  • Improved user experience in virtual environments.

Commercial Applications:

The technology could be utilized in various industries such as gaming, entertainment, architecture, and simulation for more efficient handling of 3D graphics and virtual environments.

Questions about the Technology:

1. How does this technology improve the rendering process for complex 3D graphics? 2. What are the potential limitations of using this technology in real-time applications?


Original Abstract Submitted

an apparatus comprises a communication interface and a processor operably coupled to the communication interface. the communication interface is configured to receive a compressed bitstream including association information between scene objects and submeshes. the processor is configured to determine an index of a scene object, decode the association information between scene objects and submeshes, determine an identifier of a submesh based on the association information and the index of the scene object, and reconstruct the submesh based on the identifier.

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