Nvidia corporation (20240370610). PARTICLE-BASED SIMULATIONS VIA NEURAL NETWORKS simplified abstract
PARTICLE-BASED SIMULATIONS VIA NEURAL NETWORKS
Organization Name
Inventor(s)
Nuttapong Chentanez of Bangkok (TH)
Miles Macklin of Auckland (NZ)
Matthias Muller-fischer of Uerikon (CH)
PARTICLE-BASED SIMULATIONS VIA NEURAL NETWORKS - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240370610 titled 'PARTICLE-BASED SIMULATIONS VIA NEURAL NETWORKS
Simplified Explanation
The patent application describes a technique for particle-based simulation using machine learning models to propagate features and accelerations across a hierarchy of grids.
Key Features and Innovation
- Propagation of features associated with particles across grids using machine learning models.
- Determination of accelerations based on propagated features.
- Generation of simulations based on accelerations.
Potential Applications
This technology can be applied in various fields such as physics simulations, fluid dynamics, and material science research.
Problems Solved
This technique addresses the challenge of efficiently simulating complex systems with a large number of particles.
Benefits
- Improved accuracy and efficiency in particle-based simulations.
- Enhanced understanding of particle interactions in diverse applications.
- Potential for real-time simulations in complex systems.
Commercial Applications
- This technology can be utilized in industries such as aerospace, automotive, and pharmaceuticals for simulation and analysis purposes.
Prior Art
Researchers can explore prior art related to particle-based simulations, machine learning in simulations, and grid-based algorithms for simulations.
Frequently Updated Research
Stay updated on advancements in machine learning models for simulations, grid-based algorithms, and applications of particle-based simulations in different industries.
Questions about Particle-Based Simulation
How does this technique improve the accuracy of particle simulations?
The technique uses machine learning models to propagate features and accelerations, leading to more precise simulations of particle interactions.
What are the potential limitations of using machine learning in particle-based simulations?
One potential limitation could be the computational resources required to train and deploy complex machine learning models for large-scale simulations.
Original Abstract Submitted
in various examples, a technique for performing a particle-based simulation includes propagating, via a first portion of a machine learning model, a first plurality of features associated with a plurality of particles across a hierarchy of grids, wherein the hierarchy of grids includes a first grid having a first grid spacing and a second grid having a second grid spacing that is greater than the first grid spacing. the technique also includes propagating, via a second portion of the machine learning model, a second plurality of features across the hierarchy of grids to the plurality of particles. the technique further includes determining a plurality of accelerations associated with the plurality of particles based on the second set of features propagated to the plurality of particles, and generating a simulation associated with the plurality of particles based on the plurality of accelerations.