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Nokia technologies oy (20240267678). CHANGE OF A MODE FOR CAPTURING IMMERSIVE AUDIO simplified abstract

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CHANGE OF A MODE FOR CAPTURING IMMERSIVE AUDIO

Organization Name

nokia technologies oy

Inventor(s)

Mikko Olavi Heikkinen of Tampere (FI)

[[:Category:Matti Sakari H�m�l�inen of Tampere (FI)|Matti Sakari H�m�l�inen of Tampere (FI)]][[Category:Matti Sakari H�m�l�inen of Tampere (FI)]]

[[:Category:Juha Petteri Ojanper� of Tampere (FI)|Juha Petteri Ojanper� of Tampere (FI)]][[Category:Juha Petteri Ojanper� of Tampere (FI)]]

Juha Tapio Vilkamo of Espoo (FI)

CHANGE OF A MODE FOR CAPTURING IMMERSIVE AUDIO - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240267678 titled 'CHANGE OF A MODE FOR CAPTURING IMMERSIVE AUDIO

The method described in the abstract involves capturing immersive audio using two different capturing devices with microphones, recognizing movement of one device relative to the other, and switching capturing modes based on this movement.

  • The method captures immersive audio using a first capturing device with a first microphone and a second capturing device with a second microphone.
  • Movement of the first capturing device with respect to the second capturing device is recognized using data from sensors.
  • The movement is identified as a signal to switch from the first capturing mode to a second capturing mode for capturing immersive audio.
  • The method then captures the immersive audio using the second capturing mode.

Potential Applications: - Virtual reality content creation - Gaming with immersive audio experiences - Live event broadcasting with spatial audio

Problems Solved: - Seamless transition between different capturing modes for immersive audio - Enhanced user experience in audio-based applications - Improved spatial audio quality in recordings

Benefits: - Higher quality immersive audio capture - Enhanced user engagement in audiovisual content - Simplified workflow for creators capturing immersive audio

Commercial Applications: Immersive audio technology can be utilized in various industries such as entertainment, gaming, virtual reality, and live events to enhance the audio experience for users and audiences.

Questions about immersive audio technology: 1. How does the method differentiate between different types of movement to switch capturing modes? 2. What are the potential challenges in implementing this method in real-time audio capture scenarios?


Original Abstract Submitted

a method comprising capturing, using a first capturing mode, immersive audio using a first capturing device comprising a first microphone and a second capturing device comprising a second microphone, recognizing, based on obtaining data from one or more sensors, movement of the first capturing device, wherein the movement is with respect to the second capturing device, recognizing the movement as movement for changing from the first capturing mode to a second capturing mode, wherein the second capturing mode is for capturing immersive audio, and capturing the immersive audio using the second capturing mode.

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