Nokia Technologies Oy (20240349007). Rendering Reverberation for External Sources simplified abstract
Rendering Reverberation for External Sources
Organization Name
Inventor(s)
Antti Johannes Eronen of Tampere (FI)
Sujeet Shyamsundar Mate of Tampere (FI)
Jaakko Valdemar Hyry of Oulu (FI)
Otto Viljami Harju of Tampere (FI)
Rendering Reverberation for External Sources - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240349007 titled 'Rendering Reverberation for External Sources
The method described in the abstract involves generating reverberant audio signals by adjusting the level of audio signals associated with audio sources located outside of a specific acoustic environment.
- Obtaining reverberation parameters for a given acoustic environment.
- Obtaining audio sources and their associated audio signals located outside of the acoustic environment.
- Generating parameters related to energy propagation for the audio sources.
- Adjusting the level of the audio signals based on the generated parameters to create reverberated audio signals.
Potential Applications: - Audio production and recording studios - Virtual reality and augmented reality applications - Gaming industry for immersive sound effects
Problems Solved: - Enhancing the realism and immersion of audio experiences - Simulating different acoustic environments for various applications
Benefits: - Improved audio quality and realism - Enhanced user experience in virtual environments - Versatile tool for audio professionals
Commercial Applications: Title: "Innovative Audio Processing Technology for Immersive Experiences" This technology can be utilized in various commercial applications such as: - Virtual reality gaming - Audio post-production for films and TV shows - Live performances and concerts
Prior Art: Prior art related to this technology may include research on audio signal processing, reverberation algorithms, and acoustic simulation techniques.
Frequently Updated Research: Researchers are constantly exploring new algorithms and techniques to improve the accuracy and efficiency of generating reverberant audio signals.
Questions about reverberant audio signals: 1. How does this technology impact the gaming industry?
- This technology enhances the immersive experience in games by providing realistic audio environments.
2. What are the key parameters that influence the generation of reverberant audio signals?
- Parameters such as room size, material properties, and audio source position play a crucial role in creating realistic reverberation effects.
Original Abstract Submitted
a method for generating reverberant audio signals, the method including: obtaining at least one reverberation parameter associated with a first acoustic environment; obtaining at least one audio source located at at least one position outside of the first acoustic environment, the at least one audio source having an associated audio signal; generating at least one parameter for the at least one position of the at least one audio source, related to energy propagation for the at least one audio source; and generating a reverberated audio signal associated with the at least one audio source based on the at least one parameter to adjust the level of the associated audio signal.
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