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NVIDIA Corporation patent applications on 17th July 2025

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Patent Applications by NVIDIA Corporation on 17th July 2025

NVIDIA Corporation: 11 patent applications

NVIDIA Corporation has applied for patents in the areas of G06T13/40 (of characters, e.g. humans, animals or virtual beings, 3), G06V10/764 (IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING, 2), G06V10/82 (IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING, 2), G06V20/41 (IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING, 2), G06T7/74 ({involving reference images or patches}, 2), G06T2207/20081 (Special algorithmic details, 2), A63F13/352 (involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world, 1), A63F13/67 (adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use, 1), A63F13/86 (CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR, 1), G06F18/23 (Clustering techniques, 1)

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Patent Applications by NVIDIA Corporation

20250229175. IMAGE DATA CLASSIFICATION USING FEATURE VECTORS

Abstract: In various examples, potentially highlight-worthy video clips are identified from a gameplay session that a gamer might then selectively share or store for later viewing. The video clips may be identified in an unsupervised manner based on analyzing game data for durations of predicted interest. A c...

20250232471. VISUAL LOCALIZATION OF IMAGE VIEWPOINTS IN 3D SCENES USING NEURAL REPRESENTATIONS

Abstract: Approaches presented herein provide for visual localization by matching features of a query image with features obtained from representation of a three-dimensional (3D) environment. A model such as a neural radiance field (NeRF) can be trained to represent the 3D environment. When a query image is r...

20250232504. MACHINE LEARNING MODELS FOR GENERATIVE HUMAN MOTION SIMULATION

Abstract: In various examples, systems and methods are disclosed relating to receive at least one of a text prompt or a kinematic constraint and determine first human motion data using a motion model by applying the at least one of the text prompt or the kinematic constraint to the motion model. The motion mo...

20250232505. MACHINE LEARNING MODELS FOR GENERATIVE HUMAN MOTION SIMULATION

Abstract: Systems and methods are disclosed relating to receiving at least one of a text prompt or a kinematic constraint, generating, by a motion model including a first model and a second model, human motion data of a human character by applying a random noise and the at least one of the text prompt or the ...

20250232506. SCENE-AWARE SYNTHETIC HUMAN MOTION GENERATION USING NEURAL NETWORKS

Abstract: A motion diffusion model may be pre-trained on motion data, and a scene-aware component (e.g., one or more layers of a neural network) may be connected and used to extract and inject a representation of scene information into the pre-trained motion diffusion model. For example, to predict orientatio...

20250232512. PIXEL GENERATION TECHNIQUE

Abstract: Apparatuses, systems, and techniques are to convert polygon data into pixels. In at least one embodiment, a processor causes polygon input data to be converted into pixels by using one or more prefix sums to generate one or more winding numbers to indicate whether a pixel is within a polygon....

20250232557. OBJECT SEGMENTATION FOR LIDAR POINT CLOUDS

Abstract: In various examples, systems and methods are disclosed relating to learning and segmenting objects in lidar point clouds. A system can generate, for an image depicting an environment, a set of segmentation masks using an image segmentation model and the image, and can generate a set of tokens for th...

20250232794. AUTOMATIC VIDEO MONTAGE GENERATION

Abstract: In various examples, users may access a tool that automatically generates video montages from video clips of the user's gameplay according to parameterized recipes. As a result, a user may select—or allow the system to select—clips corresponding to gameplay of the user and customize one or more para...

20250232848. NEURAL NETWORKS TO IDENTIFY CHEMICALS

Abstract: Apparatuses, systems, and techniques to identify chemicals. In at least one embodiment, one or more neural networks are used to identify one or more first chemicals based, at least in part, on one or more interactions, predicted by said one or more neural networks, of said one or more first chemical...

20250234099. IMAGE SIGNAL PROCESSING PIPELINES FOR HIGH DYNAMIC RANGE SENSORS

Abstract: A method of compression includes compressing an image from a first bit-depth to a second bit-depth that is less than the first bit-depth by applying a first compression amount to a first region of the image having a first pixel value and a second compression amount to a second region of the image ha...

20250234459. CHIP-TO-CHIP INTERCONNECT DESIGN

Abstract: Electronic modules and methods for manufacturing electronic modules are described herein. Some embodiments of the present invention may be directed to an electronic module that includes a main printed circuit board (PCB) having a first surface, a first chip substrate disposed on the first surface, a...

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