Microsoft technology licensing, llc (20240121280). SIMULATED CHORAL AUDIO CHATTER simplified abstract
SIMULATED CHORAL AUDIO CHATTER
Organization Name
microsoft technology licensing, llc
Inventor(s)
John C. Tang of Palo Aito CA (US)
William Arthur Stewart Buxton of Toronto (CA)
Edward Sean Lloyd Rintel of Cambridge (GB)
Amos Miller of Seattle WA (US)
Andrew D. Wilson of Sealttle WA (US)
Sasa Junuzovic of Kirkland WA (US)
SIMULATED CHORAL AUDIO CHATTER - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240121280 titled 'SIMULATED CHORAL AUDIO CHATTER
Simplified Explanation
The patent application describes a method for simulating choral audio chatter in communication systems, where audio data from multiple users is received, simulated choral audio chatter is generated based on this data, and then provided to users participating in an event.
- Receiving audio data from multiple users participating in a group event using a communication system.
- Generating simulated choral audio chatter based on the audio data received from these users.
- Providing the generated simulated choral audio data to users participating in the event.
Potential Applications
This technology could be applied in virtual events, online conferences, multiplayer games, and virtual reality environments to enhance the audio experience and create a more immersive environment for users.
Problems Solved
This technology solves the problem of creating a more realistic and engaging audio experience in virtual environments where users are interacting with each other.
Benefits
The benefits of this technology include enhancing user engagement, improving the overall audio experience, and creating a more immersive environment for users participating in group events.
Potential Commercial Applications
Potential commercial applications of this technology include virtual event platforms, online gaming platforms, communication software, and virtual reality applications.
Possible Prior Art
One possible prior art could be the use of simulated audio effects in video games to create immersive environments for players. Another could be the use of audio filters and effects in communication software to enhance the audio experience for users.
Unanswered Questions
The patent application does not provide details on how privacy concerns related to sharing audio data from multiple users are addressed in this technology.
What is the computational overhead of generating simulated choral audio chatter in real-time communication systems?
The patent application does not discuss the computational resources required to generate simulated choral audio chatter in real-time communication systems.
Original Abstract Submitted
systems, methods, and computer-readable storage devices are disclosed for simulated choral audio chatter in communication systems. one method including: receiving audio data from each of a plurality of users participating in a first group of a plurality of groups for an event using a communication system; generating first simulated choral audio chatter based on the audio data received from each of the plurality of users in the first group; and providing the generated first simulated choral audio data to at least one user of a plurality of users of the event.