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Meta platforms technologies, llc (20240282281). Partial Rendering and Tearing Avoidance simplified abstract

From WikiPatents

Partial Rendering and Tearing Avoidance

Organization Name

meta platforms technologies, llc

Inventor(s)

Nilanjan Goswami of Livermore CA (US)

Hideo Tamama of Kirkland WA (US)

Christopher James Goodman of Round Rock TX (US)

Steve John Clohset of San Francisco CA (US)

Shanmathi Natarajan of San Jose CA (US)

Partial Rendering and Tearing Avoidance - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240282281 titled 'Partial Rendering and Tearing Avoidance

Simplified Explanation

The method described in the patent application involves receiving a synchronization signal from a display circuit showing frames with tiles of pixels, determining which tiles need updating, rendering those tiles, and transmitting them back to the display circuit.

  • The method receives a synchronization signal from a display circuit.
  • It identifies which tiles of pixels need updating based on the signal.
  • The identified tiles are rendered.
  • The rendered tiles are sent back to the display circuit.

Key Features and Innovation

  • Synchronization signal used to determine which tiles need updating.
  • Selective rendering of only the necessary tiles.
  • Efficient transmission of updated tiles back to the display circuit.

Potential Applications

This technology could be used in various display systems where real-time updates of specific tiles are required, such as in gaming consoles, digital signage, and video walls.

Problems Solved

This technology addresses the need for efficient updating of specific tiles on a display without having to refresh the entire screen, saving processing power and improving overall performance.

Benefits

  • Improved display performance.
  • Reduced processing power consumption.
  • Real-time updates of specific tiles without refreshing the entire screen.

Commercial Applications

  • Gaming consoles
  • Digital signage systems
  • Video walls

Prior Art

Readers interested in prior art related to this technology could start by looking into patents or research papers on display synchronization methods and selective rendering techniques.

Frequently Updated Research

There may be ongoing research in the field of display technologies focusing on optimizing tile-based rendering and synchronization methods. Researchers and industry experts may be exploring ways to further improve the efficiency and accuracy of updating specific tiles on displays.

Questions about Display Synchronization

How does the method determine which tiles need updating based on the synchronization signal?

The method analyzes the synchronization signal to track the tiles consumed by the display circuit and identifies the subsequent tiles that require updating.

What are the potential implications of this technology for the gaming industry?

This technology could lead to more immersive gaming experiences by enabling real-time updates of specific game elements on the display without affecting the overall performance.


Original Abstract Submitted

a method is disclosed for receiving a synchronization signal from a display circuit configured to display a series of frames, each frame comprising a plurality of tiles of pixels, determining, based on the received synchronization signal, that the display circuit has consumed data corresponding to one or more tiles of a frame, identifying a predetermined number of tiles that are subsequent to the one or more tiles consumed by the display circuit based on the synchronization signal, determining that one or more tiles of the identified tiles require an update, selectively rendering the determined tiles, and transmitting the rendered tiles to the display circuit.

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