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Intel corporation (20240245990). SYSTEM ARCHITECTURE FOR CLOUD GAMING simplified abstract

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SYSTEM ARCHITECTURE FOR CLOUD GAMING

Organization Name

intel corporation

Inventor(s)

Makarand Dharmapurikar of Saratoga CA (US)

Rajabali Koduri of Saratoga CA (US)

Vijay Bahirji of Hillsboro OR (US)

Toby Opferman of Beaverton OR (US)

Scott G. Christian of Aberdeen WA (US)

Rajeev Penmatsa of Folsom CA (US)

Selvakumar Panneer of Portland OR (US)

SYSTEM ARCHITECTURE FOR CLOUD GAMING - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240245990 titled 'SYSTEM ARCHITECTURE FOR CLOUD GAMING

The abstract describes a cloud-based gaming system that allows graphics processing operations of a cloud-based game to be performed on a client device. Client-based graphics processing can be enabled if the client has a graphics processor with performance exceeding a minimum threshold. The client can provide network feedback when a game is remotely executed and streamed, allowing for adjustments in execution and encoding.

  • Cloud-based gaming system
  • Graphics processing operations performed on client device
  • Client-based graphics processing enabled based on performance threshold
  • Network feedback provided by client for adjustments in execution and encoding
  • Remote execution and streaming of games

Potential Applications: - Cloud gaming platforms - Remote gaming services - Virtual reality gaming

Problems Solved: - Enhancing gaming performance on client devices - Improving network feedback for better gameplay experience

Benefits: - Increased graphics processing capabilities - Enhanced gaming experience on various devices - Efficient network feedback for optimized gameplay

Commercial Applications: Title: Cloud-Based Gaming System for Enhanced Graphics Processing This technology can be utilized by cloud gaming providers, online gaming platforms, and virtual reality companies to offer high-quality gaming experiences to users. The market implications include increased demand for cloud-based gaming services and improved user engagement.

Prior Art: Researchers can explore existing cloud gaming systems, client-based graphics processing technologies, and network feedback mechanisms in the gaming industry to understand the evolution of this innovation.

Frequently Updated Research: Researchers in the field of cloud gaming, graphics processing, and network optimization continue to explore ways to enhance the performance and user experience of cloud-based gaming systems. Stay updated on the latest advancements in these areas to leverage the full potential of this technology.

Questions about Cloud-Based Gaming System: 1. How does client-based graphics processing impact the overall gaming experience? 2. What are the key factors to consider when implementing network feedback mechanisms in cloud-based gaming systems?


Original Abstract Submitted

described herein is a cloud-based gaming system in which graphics processing operations of a cloud-based game can be performed on a client device. client-based graphics processing can be enabled in response to a determination that the client includes a graphics processor having a performance that exceeds a minimum threshold. when a game is remotely executed and streamed to a client, the client is configurable to provide network feedback that can be used to adjust execution and/or encoding for the game.

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