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IGT (20240312301). PROCESSING AWARDS ABOVE A THRESHOLD IN A GAME STREAMING ENVIRONMENT simplified abstract

From WikiPatents

PROCESSING AWARDS ABOVE A THRESHOLD IN A GAME STREAMING ENVIRONMENT

Organization Name

IGT

Inventor(s)

Dwayne R. Nelson of Las Vegas NV (US)

Kevin Higgins of Reno NV (US)

PROCESSING AWARDS ABOVE A THRESHOLD IN A GAME STREAMING ENVIRONMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240312301 titled 'PROCESSING AWARDS ABOVE A THRESHOLD IN A GAME STREAMING ENVIRONMENT

Simplified Explanation: The patent application describes systems and methods that involve awarding a prize at a client device if the amount is above a certain threshold, based on a wager placed in connection with a game being played on a streaming device and streamed by a live streaming platform.

Key Features and Innovation:

  • Utilization of features to determine awards above a threshold amount on client devices.
  • Integration of wagers placed in association with games played on streaming devices.
  • Realization of awards based on the outcome of the game being streamed by a live streaming platform.

Potential Applications: This technology could be applied in online gaming platforms, gambling websites, and interactive entertainment systems.

Problems Solved: The technology addresses the need for a seamless and automated way to award prizes based on wagers placed during live streaming games.

Benefits:

  • Enhanced user engagement and excitement during live streaming games.
  • Increased interaction between players and viewers.
  • Improved monetization opportunities for streaming platforms.

Commercial Applications: The technology could be used in online casinos, sports betting platforms, and virtual reality gaming environments to enhance user experience and drive revenue growth.

Prior Art: Readers interested in exploring prior art related to this technology may start by researching patents in the fields of online gaming, live streaming, and interactive entertainment systems.

Frequently Updated Research: Stay informed about the latest developments in online gaming technology, live streaming innovations, and interactive entertainment trends to understand the evolving landscape of this technology.

Questions about the Technology: 1. How does this technology impact the online gaming industry? 2. What are the potential regulatory challenges associated with implementing this technology in different jurisdictions?


Original Abstract Submitted

systems and methods that utilize one or more features to account for an award at a client device that is above a threshold amount and realized based on a wager placed in association with a game being played at a streaming device and streamed by a live streaming platform.

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