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IGT (20240212420). MONITORING A VIRTUAL ELEMENT IN A VIRTUAL GAMING ENVIRONMENT simplified abstract

From WikiPatents

MONITORING A VIRTUAL ELEMENT IN A VIRTUAL GAMING ENVIRONMENT

Organization Name

IGT

Inventor(s)

Kevin Higgins of Reno NV (US)

Dwayne Nelson of Las Vegas NV (US)

MONITORING A VIRTUAL ELEMENT IN A VIRTUAL GAMING ENVIRONMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240212420 titled 'MONITORING A VIRTUAL ELEMENT IN A VIRTUAL GAMING ENVIRONMENT

The abstract describes a system designed to monitor interactions with virtual elements in a gaming environment, storing data about these interactions and generating reports based on them.

  • The system includes a processor circuit and memory for executing instructions.
  • It can determine when an entity interacts with a virtual element in the gaming environment.
  • The system stores information about these interactions and generates reports based on them.

Potential Applications: - Enhancing user experience in virtual gaming environments. - Analyzing player behavior and preferences. - Improving game design based on player interactions.

Problems Solved: - Tracking and analyzing user interactions with virtual elements. - Providing insights for game developers to enhance gameplay. - Enhancing data collection and analysis in virtual gaming environments.

Benefits: - Improved understanding of player behavior. - Enhanced game design and user experience. - Data-driven insights for game development.

Commercial Applications: Title: "Enhancing User Experience in Virtual Gaming Environments" This technology can be used in the gaming industry to improve player engagement, optimize game design, and enhance overall user experience. It can also be valuable for market research and player behavior analysis.

Questions about Virtual Gaming Monitoring System: 1. How does the system differentiate between different types of interactions with virtual elements? The system uses algorithms to analyze the nature of interactions, such as clicks, movements, or other actions, to distinguish between different types of interactions.

2. Can the system provide real-time feedback to game developers about player interactions? Yes, the system can be designed to provide real-time data and insights to game developers to make immediate adjustments to gameplay based on player interactions.


Original Abstract Submitted

a system configured to monitor a virtual element associated with a virtual gaming environment can include a processor circuit and a memory coupled to the processor circuit. the memory can include machine-readable instructions that, when executed by the processor circuit, cause the system to perform operations. the operations can include determining that an entity interacted with the virtual element within the virtual gaming environment. the operations can further include storing an indication that the entity interacted with the virtual element. the operations can further include generating a report associated with the virtual element and/or the entity based on the indication.

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