GM Cruise Holdings LLC (20240220789). VIRTUAL TRAINING FOR AUTONOMOUS VEHICLE OPERATIONS PERSONNEL simplified abstract
VIRTUAL TRAINING FOR AUTONOMOUS VEHICLE OPERATIONS PERSONNEL
Organization Name
Inventor(s)
Kenneth Ferguson of Scottsdale AZ (US)
Jeffrey Brandon of Phoenix AZ (US)
VIRTUAL TRAINING FOR AUTONOMOUS VEHICLE OPERATIONS PERSONNEL - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240220789 titled 'VIRTUAL TRAINING FOR AUTONOMOUS VEHICLE OPERATIONS PERSONNEL
The abstract of this patent application discusses autonomous vehicle training in a collaborative synthetic environment, such as a metaverse. The process involves collecting road data from the real world, generating a synthetic environment based on this data, establishing a connection with a remote device, receiving user instructions for interacting with the virtual environment, and modifying the environment based on user input.
- Collecting road data representing a real-world environment encountered by an autonomous vehicle
- Generating a synthetic environment based on the collected road data
- Establishing a connection between the synthetic environment and a remote device
- Receiving instructions from a user for interacting with the synthetic environment
- Modifying the synthetic environment based on user instructions
Potential Applications: - Autonomous vehicle training and simulation - Virtual reality experiences for user interaction - Remote collaboration in a virtual environment
Problems Solved: - Providing a realistic training environment for autonomous vehicles - Enhancing user interaction with synthetic environments - Facilitating remote collaboration in a virtual space
Benefits: - Improved training accuracy for autonomous vehicles - Enhanced user engagement in virtual environments - Increased efficiency in remote collaboration
Commercial Applications: Title: Virtual Autonomous Vehicle Training Platform This technology could be used in the development of autonomous vehicle training programs for companies in the automotive industry. It could also be utilized for virtual reality experiences in entertainment and gaming sectors.
Questions about Autonomous Vehicle Training in a Collaborative Synthetic Environment: 1. How does this technology improve the training process for autonomous vehicles? 2. What are the potential applications of a collaborative synthetic environment for autonomous vehicle training?
Frequently Updated Research: Research on the effectiveness of virtual environments in training autonomous vehicles is ongoing. Stay updated on the latest studies and advancements in this field to understand the evolving landscape of autonomous vehicle training technologies.
Original Abstract Submitted
the present disclosure generally relates to autonomous vehicle (av) training, more specifically, to av training in a collaborative synthetic environment (e.g., a metaverse). in some aspects, the present disclosure provides a process for collecting road data representing a real-world environment encountered by an autonomous vehicle and generating, using the road data, a synthetic environment representative of the real-world environment. in some aspects, the process can further include steps for establishing a connection between the synthetic environment and a remote device, wherein the remote device, and receiving a set of instructions from a user for interacting with the synthetic (virtual) environment. in some aspects, the process can further include steps for modifying the synthetic environment based on instructions received from the user.