DK Crown Holdings Inc. (20240212432). MESSAGE DRIVEN GAMING SYSTEMS AND PROCESSES simplified abstract
MESSAGE DRIVEN GAMING SYSTEMS AND PROCESSES
Organization Name
Inventor(s)
Dhruv Ishpuniani of Dublin (IE)
Victor Masutani of Dublin (IE)
MESSAGE DRIVEN GAMING SYSTEMS AND PROCESSES - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240212432 titled 'MESSAGE DRIVEN GAMING SYSTEMS AND PROCESSES
Abstract: A message-driven gaming system is described, where a front-end server executes computer instructions to instantiate a producer engine that communicates with at least one back-end server. The producer engine generates and publishes gaming messages for consumption by the back-end server.
- Simplified Explanation:
The patent application describes a system where a front-end server communicates with a back-end server in a message-driven gaming system by generating and publishing gaming messages.
- Key Features and Innovation:
- Front-end server executes instructions to create a producer engine - Producer engine generates gaming messages based on user bets - Messages are published on a data stream for consumption by back-end server
- Potential Applications:
- Online gaming platforms - Betting systems - Real-time gaming communication
- Problems Solved:
- Efficient communication between front-end and back-end servers - Real-time processing of user bets - Seamless integration of gaming messages
- Benefits:
- Improved gaming experience for users - Faster processing of bets - Enhanced communication between servers
- Commercial Applications:
- Online casinos - Sports betting platforms - Multiplayer gaming systems
- Prior Art:
Prior art related to message-driven gaming systems and real-time communication technologies can be found in research papers, patents, and industry publications.
- Frequently Updated Research:
Research on real-time communication protocols, gaming message optimization, and server communication efficiency is relevant to this technology.
Questions about message-driven gaming systems: 1. How does the producer engine in the front-end server communicate with the back-end server? 2. What are the potential security implications of real-time gaming message communication?
1. A relevant generic question not answered by the article, with a detailed answer: How does the message-driven gaming system handle high volumes of gaming messages efficiently? The system likely employs optimized communication protocols and server resources to manage the flow of messages effectively.
2. Another relevant generic question, with a detailed answer: What role does the back-end server play in processing gaming messages in real-time? The back-end server likely processes incoming messages, updates game states, and handles settlement messages for user bets.
Original Abstract Submitted
message driven gaming systems and processes are described. for an implementation, a process may include executing, by a processor in a front-end server for a message driven gaming system, non-transient computer instructions which instantiate a producer engine. the message driven gaming system may include at least one back-end server. the producer engine configures the front-end server to communicate messages to the at least back-end server by: receiving first data corresponding to an online bet; generating, based on the first data, a first on-line gaming message; and publishing the first on-line gaming message onto a first message data stream. the back-end server periodically polls the first message data stream, and determines that the first on-line gaming message is available on the first message data stream for consumption by the back-end server. the message may include a settlement message for a bet placed by a user of the on-line gaming system.
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