Category:Shohei Konno
Shohei Konno
Executive Summary
Shohei Konno is an inventor who has filed 1 patents. Their primary areas of innovation include Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding (1 patents), using geographical information, e.g. location of the game device or player using GPS (1 patents), CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR (1 patents), and they have worked with companies such as Niantic, Inc. (1 patents). Their most frequent collaborators include (1 collaborations), (1 collaborations), (1 collaborations).
Patent Filing Activity
Technology Areas
List of Technology Areas
- A63F13/56 (Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding): 1 patents
- A63F13/216 (using geographical information, e.g. location of the game device or player using GPS): 1 patents
- A63F13/35 (CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR): 1 patents
Companies
List of Companies
- Niantic, Inc.: 1 patents
Collaborators
- Keita Tsutsui (1 collaborations)
- Tatsuo Nomura (1 collaborations)
- Hiroki Asakawa (1 collaborations)
- Shigeru Miyamoto (1 collaborations)
- Motoki Yano (1 collaborations)
Subcategories
This category has the following 6 subcategories, out of 6 total.