CYGAMES, INC. Patent Application Trends in 2025
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CYGAMES, INC. Patent Filing Activity
CYGAMES, INC. patent applications in 2025
Top 10 Technology Areas
- A63F13/69 (CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR)
- A63F13/58 (by computing conditions of game characters, e.g. stamina, strength, motivation or energy level)
- A63F13/825 (CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR)
- A63F13/79 (CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR)
- Count: 1 patents
- Example: 20250032934. TIDE EVALUATION DEVICE, TIDE EVALUATION METHOD, AND PROGRAM (CYGAMES, INC.)
- A63F3/00075 (Board games; Raffle games (racing games, traffic games, or obstacle games characterised by figures moved by action of the players)
- Count: 1 patents
- Example: 20250032934. TIDE EVALUATION DEVICE, TIDE EVALUATION METHOD, AND PROGRAM (CYGAMES, INC.)
- A63F13/537 (using indicators, e.g. showing the condition of a game character on screen)
- A63F13/54 (involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall)
- A63F13/49 (Saving the game status; Pausing or ending the game)
- A63F13/798 (for assessing skills or for ranking players, e.g. for generating a hall of fame (computing the game score)
- A63F13/795 (for finding other players; for building a team; for providing a buddy list)
Emerging Technology Areas
- A63F13/533 (for prompting the player, e.g. by displaying a game menu)
- G06F11/3604 ({Software analysis for verifying properties of programs (byte-code verification)
- A63F13/53 (involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game)
- A63F13/45 (CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR)
- A63F13/52 (involving aspects of the displayed game scene)
- A63F13/422 (automatically for the purpose of assisting the player, e.g. automatic braking in a driving game)
- A63F13/822 (CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR)
- Count: 1 patents
- Example: 20250073592. PROGRAM, INFORMATION PROCESSING APPARATUS, METHOD AND SYSTEM (CYGAMES, INC.)
- A63F13/795 (for finding other players; for building a team; for providing a buddy list)
- A63F13/798 (for assessing skills or for ranking players, e.g. for generating a hall of fame (computing the game score)
- A63F13/49 (Saving the game status; Pausing or ending the game)
Top Inventors
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- Shuichi Kurabayashi (2 patents)
- Yuki Tamura (2 patents)
- Yujiro Deguchi (2 patents)
- Yuito Kimura (1 patent)
- Takatoshi Nakamura (1 patent)
- Kento Inoue (1 patent)
- Yuki Takano (1 patent)
- Christophe Sadoine (1 patent)
- Mitsuru Hasegawa (1 patent)
- Junya Kumada (1 patent)
Patent Categories
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Geographical Distribution of Inventors
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Geographical Distribution of US Inventors
Categories:
- Pages with broken file links
- CYGAMES, INC.
- Companies
- CPC A63F13/79
- CPC A63F3/00075
- CPC A63F13/537
- CPC A63F13/54
- CPC A63F13/58
- CPC A63F13/69
- CPC A63F13/49
- CPC A63F13/798
- CPC A63F13/795
- CPC A63F13/822
- CPC A63F13/422
- CPC A63F13/52
- CPC A63F13/45
- CPC A63F13/53
- CPC A63F13/825
- CPC G06F11/3604
- CPC A63F13/533
- Patent Trends by Company in 2025