Augmented Reality patent applications on 14th August 2025
Augmented Reality Patent Applications on 14th August 2025
Executive Summary
On 14th August 2025, 60 patent applications related to Augmented Reality were published, representing 0.9% of all patent applications for the day. While representing a smaller percentage, this activity indicates emerging innovation in Augmented Reality.
Market Analysis
Leading Organizations
The top organizations driving Augmented Reality innovation include:
Template:Newsletter signup box
- Benjamin Capital Partners Inc: 6 applications (10.0% of Augmented Reality patents)
- Lumus Ltd: 4 applications (6.7% of Augmented Reality patents)
- CANON KABUSHIKI KAISHA: 4 applications (6.7% of Augmented Reality patents)
- Snap Inc: 3 applications (5.0% of Augmented Reality patents)
- Apple Inc: 2 applications (3.3% of Augmented Reality patents)
These 5 organizations account for 19 applications (31.7% of all Augmented Reality patents), indicating moderate concentration in the field.
Technology Deep Dive
Core Innovation Areas
Patent applications in Augmented Reality encompass several key innovation areas:
- Augmented Reality: Core technology area
- Augmented Reality System: Core technology area
- Ar Headset: Core technology area
- Ar Display: Core technology area
Technical Classification Analysis
The most active CPC classifications in Augmented Reality include:
- G06T19/006 ({Mixed reality (object pose determination, tracking or camera calibration for mixed reality): 19 applications (31.7%)
- G02B27/0172 (Head-up displays): 15 applications (25.0%)
- G06F3/011 ({Arrangements for interaction with the human body, e.g. for user immersion in virtual reality (blind teaching): 14 applications (23.3%)
- G02B2027/0178 (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 6 applications (10.0%)
- G06Q30/0217 (involving input on products or services in exchange for incentives or rewards): 6 applications (10.0%)
- G02B27/017 (Head-up displays): 5 applications (8.3%)
- G02B2027/014 (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 5 applications (8.3%)
- G02B27/0176 (Head-up displays): 5 applications (8.3%)
- G06F3/017 ({Gesture based interaction, e.g. based on a set of recognized hand gestures (interaction based on gestures traced on a digitiser): 5 applications (8.3%)
- G06V20/20 (IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING): 5 applications (8.3%)
Global Innovation Landscape
Innovation in Augmented Reality spans multiple countries:
- US: 84 inventors (45.4%)
- JP: 16 inventors (8.6%)
- IN: 15 inventors (8.1%)
- KR: 13 inventors (7.0%)
- IL: 13 inventors (7.0%)
- DE: 11 inventors (5.9%)
- GB: 9 inventors (4.9%)
- CA: 8 inventors (4.3%)
- CH: 6 inventors (3.2%)
- CN: 6 inventors (3.2%)
The US accounts for 45.4% of inventors in Augmented Reality, showing significant but not dominant innovation activity.
Industry Collaborations
Notable collaborations in Augmented Reality include:
- Smith & Nephew Inc × Smith & Nephew Asia Pacific Pte Limited: 1 joint applications
- Smith & Nephew Inc × Smith & Nephew Orthopaedics AG: 1 joint applications
- Smith & Nephew Asia Pacific Pte Limited × Smith & Nephew Orthopaedics AG: 1 joint applications
These collaborations represent 3 joint applications, indicating emerging collaboration trends in Augmented Reality.
Leading Inventors
Key inventors driving Augmented Reality innovation:
- Jason Bender of Bee Cave TX US: 6 applications
- Aubrey Kristopher Johnson of Bee Cave TX US: 6 applications
- Yochay DANZIGER of Kfar Vradim IL: 2 applications
- KOUSHI TAKEMURA of Kanagawa JP: 2 applications
- Amit Kumar Agrawal of Bangalore IN: 2 applications
- Krishnan Raghavan of Bangalore IN: 2 applications
- Hariprasad Shanbhogue Alampady of Bangalore IN: 2 applications
- Karen Stolzenberg of Venice CA US: 2 applications
- Jacob Elmon of London GB: 2 applications
- Dong Hyuk KIM of Changwon-si KR: 1 applications
Recent Patent Applications
Representative Augmented Reality patent applications from 14th August 2025:
20250255478. STRABISMUS AND HETEROPHORIA TRAINING SYSTEM AND METHOD USING VR
Applicant: Icu Corp Inc
Abstract: The present invention relates to a strabismus and heterophoria training system and method using VR, the system comprising: a VR HMD unit formed to be wearable on both eyes of a user and reproducing a visual training VR video through a display unit located in front of the both eyes; and a manager terminal unit for monitoring the user's gaze in conjunction with the VR HMD and supporting reproduction of the visual training VR video, wherein the manager terminal unit includes: a VR video module for ...
Applicant: Novarad Corp
Abstract: Technology is described that includes a method of surgical navigation. The method can include aligning an image data set with a body of a person. The image data set may include a virtual surgical annotation with visual attributes identifying structure to be treated. Locations of a portion of an instrument may be tracked with respect to the virtual surgical annotation (e.g., drill bit tips, burrs, scalpels, etc.). The visual attributes of at least one sub-area of the virtual surgical annotation m...
20250255672. ALGORITHM-BASED OPTIMIZATION FOR KNEE ARTHROPLASTY PROCEDURES
Applicant: Smith & Nephew Inc, Smith & Nephew Asia Pacific Pte Limited, Smith & Nephew Orthopaedics AG
Abstract: A method for optimizing a knee arthroplasty surgical procedure includes receiving pre-operative data comprising (i) anatomical measurements of the patient, (ii) soft tissue measurements of the patient's anatomy, and (iii) implant parameters identifying an implant to be used in the knee arthroplasty surgical procedure. An equation set is selected from a plurality of pre-generated equation sets based on the pre-operative data. During the knee arthroplasty surgical procedure, patient-specific kinet...
20250256152. OMNIDIRECTIONAL TREADMILL FOR VIRTUAL REALITY AND METHOD FOR DRIVING SAME
Abstract: The present invention relates to an omnidirectional treadmill for virtual reality, comprising a hemispherical footplate portion frame, a footplate portion configured to be able to rotate omnidirectionally while surrounding the footplate portion frame, a covering, and a retainer. Provided that a virtual reality user needs to move at various rates of movement and in various directions, user movements in reality are counterbalanced by movements of the floor surface such that the user remains at the...
20250257000. HIGH-REFRACTION GLASS HAVING LOW DENSITY
Applicant: SCHOTT AG
Abstract: The invention relates to an optical glass having a refractive index of more than 1.95, to glass articles including the optical glass and to the use thereof, especially in the fields of optics and lenses, metaoptics and augmented reality (AR).
Market Implications
Innovation Intensity
With 60 applications in a single day, Augmented Reality shows high innovation activity, indicating sustained R&D investment and market development.
Competitive Landscape
Innovation in Augmented Reality includes 40 organizations, indicating moderate competition with established players and emerging companies.
Technology Outlook
Emerging themes in Augmented Reality patents include: user, image, from, least, with, suggesting future development in these areas.
The current patent activity level suggests Augmented Reality is in a early development phase with emerging applications and technologies.
Related Technology Areas
Innovation in Augmented Reality often intersects with other emerging technologies:
- Medical Devices: 437 applications
- Semiconductors: 409 applications
- 5G Technology: 229 applications
- Cybersecurity: 225 applications
- Internet of Things: 171 applications
- Generative AI: 165 applications
- Renewable Energy: 162 applications
- Environmental Tech: 133 applications