Augmented Reality patent applications on 11th September 2025
Augmented Reality Patent Applications on 11th September 2025
Executive Summary
On 11th September 2025, 85 patent applications related to Augmented Reality were published, representing 1.2% of all patent applications for the day. This moderate level of activity shows Augmented Reality is gaining significant attention from innovators.
Market Analysis
Leading Organizations
The top organizations driving Augmented Reality innovation include:
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- Snap Inc: 9 applications (10.6% of Augmented Reality patents)
- Magic Leap Inc: 8 applications (9.4% of Augmented Reality patents)
- Fresenius Medical Care Deutschland Gmbh: 3 applications (3.5% of Augmented Reality patents)
- FUJIFILM Corporation: 2 applications (2.4% of Augmented Reality patents)
- Max-Planck-Gesellschaft Zur Foerderung Der Wissenschaften Ev: 2 applications (2.4% of Augmented Reality patents)
These 5 organizations account for 24 applications (28.2% of all Augmented Reality patents), indicating a diverse and competitive landscape.
Technology Deep Dive
Core Innovation Areas
Patent applications in Augmented Reality encompass several key innovation areas:
- Augmented Reality: Core technology area
- Augmented Reality System: Core technology area
- Ar Headset: Core technology area
- Ar Display: Core technology area
Technical Classification Analysis
The most active CPC classifications in Augmented Reality include:
- G06T19/006 ({Mixed reality (object pose determination, tracking or camera calibration for mixed reality): 25 applications (29.4%)
- G02B27/0172 (Head-up displays): 24 applications (28.2%)
- G02B2027/0178 (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 15 applications (17.6%)
- G06F3/011 ({Arrangements for interaction with the human body, e.g. for user immersion in virtual reality (blind teaching): 10 applications (11.8%)
- G06F3/017 ({Gesture based interaction, e.g. based on a set of recognized hand gestures (interaction based on gestures traced on a digitiser): 9 applications (10.6%)
- G06F3/013 ({Eye tracking input arrangements (): 8 applications (9.4%)
- G02B27/017 (Head-up displays): 8 applications (9.4%)
- G02B2027/014 (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 7 applications (8.2%)
- G06T19/20 (Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts): 7 applications (8.2%)
- G02B27/0101 (Head-up displays): 6 applications (7.1%)
Global Innovation Landscape
Innovation in Augmented Reality spans multiple countries:
- US: 166 inventors (53.9%)
- DE: 23 inventors (7.5%)
- JP: 19 inventors (6.2%)
- KR: 19 inventors (6.2%)
- GB: 18 inventors (5.8%)
- CN: 15 inventors (4.9%)
- TW: 12 inventors (3.9%)
- IL: 8 inventors (2.6%)
- CA: 6 inventors (1.9%)
- FI: 5 inventors (1.6%)
The US accounts for 53.9% of inventors in Augmented Reality, showing significant but not dominant innovation activity.
Industry Collaborations
Notable collaborations in Augmented Reality include:
- Samsung Display Co LTD × KYUNGPOOK NATIONAL UNIVERSITY INDUSTRY-ACADEMIC COOPERATION FOUNDATION: 1 joint applications
- Vie Inc × Ntt Data Institute Of Management Consulting Inc: 1 joint applications
- Vie Inc × Towa Pharmaceutical Co Ltd: 1 joint applications
- Ntt Data Institute Of Management Consulting Inc × Towa Pharmaceutical Co Ltd: 1 joint applications
These collaborations represent 4 joint applications, indicating emerging collaboration trends in Augmented Reality.
Leading Inventors
Key inventors driving Augmented Reality innovation:
- Sabine Kipp of Oberursel DE: 3 applications
- Marcel Heinze of Oberursel DE: 3 applications
- Stephan Witzel of Heusenstamm DE: 3 applications
- Wesley Sacher of Halle DE: 2 applications
- Tim Jakobi of Staufenberg DE: 2 applications
- Mattia DEMASI of Chicago IL US: 1 applications
- Edward NYMAN, JR. of Maumee OH US: 1 applications
- Emilio Patrick SHIRONOSHITA of Miami FL US: 1 applications
- Rebecca Melakari of Espoo FI: 1 applications
- Harri Lehmuskallio of Helsinki FI: 1 applications
Recent Patent Applications
Representative Augmented Reality patent applications from 11th September 2025:
20250281085. SYSTEMS AND METHODS FOR PERFORMING A MOTOR SKILLS NEUROLOGICAL TEST USING AUGMENTED OR VIRTUAL REALITY
Applicant: Magic Leap Inc
Abstract: System and methods for performing a motor skills neurological test using augmented reality which provides an objective assessment of the results of the test. A virtual target is displayed to a user in an AR field of view of an AR system at a target location. The movement of a body part (e.g., a finger) of a user is tracked as the user moves the body part from a starting location to the target location. A total traveled distance of the body part in moving from the starting location to the target ...
20250281087. METHOD AND SYSTEM FOR MONITORING ATTAINMENT OF FLOW STATE FOR ACTIVITY BY USER
Applicant: Pixieray Oy
Abstract: A method for monitoring attainment of flow state for activity by user. The method includes: receiving first sensor data (SD) from eye-tracking means, and second SD from heart rate monitoring device, wherein SDs are collected while user is engaged in activity; determining eye fixation frequency (EFF) and eye fixation percentage (EFP), and determining heart rate (HR) and heart rate variability (HRV) by processing first and second SDs, respectively; determining focus index (FI), based on EFF, EFP; ...
20250281245. POSE MEASUREMENT CHAINING FOR EXTENDED REALITY SURGICAL NAVIGATION IN VISIBLE AND NEAR INFRARED SPECTRUMS
Applicant: GLOBUS MEDICAL INC
Abstract: A surgical system includes a camera tracking system that determines a first pose transform between a first object coordinate system and the first tracking camera coordinate system based on first object tracking information from the first tracking camera which indicates pose of the first object. The camera tracking system determines a second pose transform between the first object coordinate system and the second tracking camera coordinate system based on first object tracking information from th...
20250281825. SYSTEM AND METHOD FOR PLAYING WITH PHYSICAL PLAYING CARDS IN A VIRTUAL REALITY SYSTEM
Applicant: Pokerclub Inc
Abstract: A system and method for playing with physical playing cards in virtual or augmented reality. The system includes physical playing cards having corresponding card identities, a card identity recognition system, a web server electronically connected with the card identity recognition system, and a virtual reality viewing device connected with the web server. The card identity recognition system is configured to recognize and convert a card identity into a digital representation of the physical pla...
20250283722. METHOD OF ESTIMATING A METRIC OF INTEREST RELATED TO THE MOTION OF A BODY
Applicant: Focal Point Positioning Ltd
Abstract: There is disclosed a computer-implemented method performed in a tracking system for tracking the motion of a body, as a function of time, the method comprising: (a) during a first time period, obtaining first data related to the motion of a body from at least one primary positioning unit, wherein said at least one primary positioning unit is mounted on a first platform carried on the body, or wherein said at least one primary positioning unit is separate to the body, said primary positioning uni...
Market Implications
Innovation Intensity
With 85 applications in a single day, Augmented Reality shows high innovation activity, indicating sustained R&D investment and market development.
Competitive Landscape
Innovation in Augmented Reality spans 56 organizations, showing strong competitive activity and diverse investment in the field.
Technology Outlook
Emerging themes in Augmented Reality patents include: user, display, image, reality, based, suggesting future development in these areas.
The current patent activity level suggests Augmented Reality is in a growth phase with increasing market adoption and investment.
Related Technology Areas
Innovation in Augmented Reality often intersects with other emerging technologies:
- Semiconductors: 504 applications
- Medical Devices: 473 applications
- Cybersecurity: 260 applications
- 5G Technology: 207 applications
- Renewable Energy: 201 applications
- Biotechnology: 183 applications
- Environmental Tech: 166 applications
- Generative AI: 160 applications