20250218120. Dynamic Head Generation (Roblox)
DYNAMIC HEAD GENERATION FOR ANIMATION
Abstract: according to one aspect of the present disclosure, a method of mesh-deformation prediction is provided. the method may include generating a set of global features based on mesh information associated with a mesh of an avatar head. the mesh information may include a plurality of first vertex positions of the mesh corresponding to the avatar head being in a neutral pose. the method may include generating a set of mesh deformations for another pose of the avatar head based on the mesh information, the set of global features, and a pose vector associated with the another pose. the set of mesh deformations may be associated with a plurality of second vertex positions of the mesh corresponding to the avatar head in the another pose. the method may include performing a skinning process to generate a plurality of joints and joint weights based on the set of mesh deformations.
Inventor(s): Maurice Kyojin CHU, Ian SACHS, Dario KNEUBUHLER
CPC Classification: G06T17/20 (Finite element generation, e.g. wire-frame surface description, {tesselation})
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