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18624166. Application Programming Interface to Indicate Bounding Volume Output simplified abstract (MEDIATEK INC.)

From WikiPatents

Application Programming Interface to Indicate Bounding Volume Output

Organization Name

MEDIATEK INC.

Inventor(s)

Chengping Luo of San Jose CA (US)

You-Ming Tsao of Hsinchu City (TW)

Bozhan Chen of San Jose CA (US)

Sheng-Wen Huang of San Jose CA (US)

Application Programming Interface to Indicate Bounding Volume Output - A simplified explanation of the abstract

This abstract first appeared for US patent application 18624166 titled 'Application Programming Interface to Indicate Bounding Volume Output

The abstract of a patent application describes an application programming interface that consists of a mesh shader, a rasterizer, and a fragment shader. The mesh shader processes 3-dimensional objects and outputs vertices, primitives, and bounding volumes. The rasterizer projects these elements into 2-dimensional fragments, and the fragment shader generates a 2-dimensional image based on these fragments.

  • Mesh shader processes 3-dimensional objects and outputs vertices, primitives, and bounding volumes.
  • Rasterizer projects vertices, primitives, and bounding volumes into 2-dimensional fragments.
  • Fragment shader generates a 2-dimensional image based on the fragments.

Potential Applications: - Video game development - Computer-aided design (CAD) - Virtual reality and augmented reality applications

Problems Solved: - Efficient processing of 3-dimensional objects - Seamless integration of shaders for rendering - Improved visualization of complex geometries

Benefits: - Enhanced graphics rendering - Faster processing of 3-dimensional data - Realistic visualizations in various applications

Commercial Applications: Title: "Advanced Graphics Rendering Technology for Enhanced Visual Experiences" This technology can be used in industries such as gaming, architecture, and simulation for realistic and immersive visual experiences. It can also be applied in medical imaging for detailed 3-dimensional representations.

Questions about Mesh Shader, Rasterizer, and Fragment Shader: 1. How do mesh shaders improve the processing of 3-dimensional objects? 2. What is the role of the rasterizer in projecting elements into 2-dimensional fragments?

Frequently Updated Research: Researchers are constantly exploring new techniques to optimize mesh shaders, rasterizers, and fragment shaders for improved graphics rendering and real-time visualizations. Stay updated on the latest advancements in this field for cutting-edge applications.


Original Abstract Submitted

An application programming interface includes a mesh shader, a rasterizer, and a fragment shader. The mesh shader is used to process 3-dimensional objects and output vertices, primitives, and a plurality of bounding volumes of the 3-dimensional objects. The rasterizer is linked to the mesh shader, and used to project the vertices, the primitives, and the plurality of bounding volumes into 2-dimensional fragments. The fragment shader is linked to the rasterizer, and used to output a 2-dimensional image according to the 2-dimensional fragments.

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