18508538. Artificial Reality Augments and Surfaces simplified abstract (Meta Platforms Technologies, LLC)
Artificial Reality Augments and Surfaces
Organization Name
Meta Platforms Technologies, LLC
Inventor(s)
James Tichenor of Seattle WA (US)
Arthur Zwiegincew of Medina WA (US)
Hayden Schoen of Evanston IL (US)
Alex Marcolina of Fremont CA (US)
Gregory Alt of Seattle WA (US)
Todd Harris of Woodinville WA (US)
Merlyn Deng of Bellevue WA (US)
Barrett Fox of Berkeley CA (US)
Michal Hlavac of Seattle WA (US)
Artificial Reality Augments and Surfaces - A simplified explanation of the abstract
This abstract first appeared for US patent application 18508538 titled 'Artificial Reality Augments and Surfaces
Simplified Explanation: The patent application is focused on creating an artificial reality environment with virtual containers called "augments" that can display 2D and 3D models and interact with each other based on various contexts and surfaces.
Key Features and Innovation:
- Augments as virtual containers in 3D space for displaying models in artificial reality.
- Augments can represent people, places, and things and respond to different contexts.
- Interactions between augments and other objects can be controlled by rules evaluated based on information from the shell.
Potential Applications: This technology can be used in gaming, virtual meetings, education, training simulations, and virtual tours.
Problems Solved: This technology addresses the need for more interactive and context-aware artificial reality environments.
Benefits:
- Enhanced user experience in artificial reality environments.
- Improved interactivity and realism in virtual simulations.
- Versatile applications across various industries.
Commercial Applications: Potential commercial uses include virtual reality gaming, virtual training programs, virtual tours for real estate, and interactive marketing experiences.
Prior Art: Readers can start searching for prior art related to this technology by looking into patents and research papers on artificial reality environments, virtual containers, and interactive virtual objects.
Frequently Updated Research: Stay updated on advancements in artificial reality technology, virtual interaction design, and context-aware computing for potential improvements and applications of this technology.
Questions about Artificial Reality Augments: 1. How can artificial reality augments enhance user engagement in virtual environments? 2. What are the potential challenges in implementing interactive virtual objects in artificial reality environments?
Original Abstract Submitted
Aspects of the present disclosure are directed to providing an artificial reality environment with augments and surfaces. An “augment” is a virtual container in 3D space that can include presentation data, context, and logic. An artificial reality system can use augments as the fundamental building block for displaying 2D and 3D models in the artificial reality environment. For example, augments can represent people, places, and things in an artificial reality environment and can respond to a context such as a current display mode, time of day, a type of surface the augment is on, a relationship to other augments, etc. Augments can be on a “surface” that has a layout and properties that cause augments on that surface to display in different ways. Augments and other objects (real or virtual) can also interact, where these interactions can be controlled by rules for the objects evaluated based on information from the shell.
- Meta Platforms Technologies, LLC
- James Tichenor of Seattle WA (US)
- Arthur Zwiegincew of Medina WA (US)
- Hayden Schoen of Evanston IL (US)
- Alex Marcolina of Fremont CA (US)
- Gregory Alt of Seattle WA (US)
- Todd Harris of Woodinville WA (US)
- Merlyn Deng of Bellevue WA (US)
- Barrett Fox of Berkeley CA (US)
- Michal Hlavac of Seattle WA (US)
- G06T19/00
- G06F3/01
- G06T19/20
- CPC G06T19/006