18429767. INFORMATION PROCESSING SYSTEM USED IN CROSS REALITY simplified abstract (CANON KABUSHIKI KAISHA)
INFORMATION PROCESSING SYSTEM USED IN CROSS REALITY
Organization Name
Inventor(s)
INFORMATION PROCESSING SYSTEM USED IN CROSS REALITY - A simplified explanation of the abstract
This abstract first appeared for US patent application 18429767 titled 'INFORMATION PROCESSING SYSTEM USED IN CROSS REALITY
Simplified Explanation
The patent application describes a system where a device attached to a user's head displays a computer-generated object that moves based on the user's hand motion. Another device attached to the user's hand detects the orientation of the hand. The system determines the direction of the computer-generated object based on the hand's orientation or the device's orientation.
- The system consists of a head-mounted display and a hand-held sensor device.
- The head-mounted display shows a computer-generated object that responds to the user's hand movements.
- The hand-held sensor device detects the orientation of the user's hand.
- The system determines the direction of the computer-generated object based on the hand's orientation or the sensor device's orientation.
Key Features and Innovation
- Display capable of showing computer-generated objects that respond to hand motion.
- Hand-held sensor device to detect hand orientation.
- System can determine object direction based on hand or sensor device orientation.
Potential Applications
This technology could be used in virtual reality gaming, interactive training simulations, and augmented reality experiences.
Problems Solved
This technology allows for more intuitive and immersive interactions with computer-generated objects.
Benefits
- Enhanced user experience in virtual and augmented reality environments.
- Improved control and interaction with computer-generated objects.
Commercial Applications
- Virtual reality gaming industry.
- Training simulations for various industries.
- Augmented reality applications in entertainment and education.
Questions about the Technology
How does this technology improve user interaction in virtual reality environments?
This technology enhances user control and immersion by allowing computer-generated objects to respond to hand movements.
What are the potential applications of this technology beyond gaming?
This technology can be used in training simulations, educational experiences, and interactive entertainment beyond gaming.
Original Abstract Submitted
A first device to be attached to a head of a user has a display capable of displaying a CG object that moves according to motion of the hand of the user and a first sensor usable to detect the hand. A second device to be attached to the hand has a second sensor to be used to detect an orientation of the second device. A processing device determines a direction of the CG object based on the estimated orientation of the hand from a detection result by the first sensor in a case where the hand is detectable by the first sensor, and determines a direction of the CG object based on the orientation of the second device detected by the second sensor in a case where the hand is not detectable by the first sensor.