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18411363. COMPUTER-GENERATED REALITY PLATFORM FOR GENERATING COMPUTER-GENERATED REALITY ENVIRONMENTS simplified abstract (Apple Inc.)

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COMPUTER-GENERATED REALITY PLATFORM FOR GENERATING COMPUTER-GENERATED REALITY ENVIRONMENTS

Organization Name

Apple Inc.

Inventor(s)

Helmut Garstenauer of Santa Clara CA (US)

Martin Garstenauer of Santa Clara CA (US)

Edwin Iskandar of San Jose CA (US)

Timothy R. Oriol of San Jose CA (US)

Geoffrey Stahl of San Jose CA (US)

Cody J. White of San Francisco CA (US)

COMPUTER-GENERATED REALITY PLATFORM FOR GENERATING COMPUTER-GENERATED REALITY ENVIRONMENTS - A simplified explanation of the abstract

This abstract first appeared for US patent application 18411363 titled 'COMPUTER-GENERATED REALITY PLATFORM FOR GENERATING COMPUTER-GENERATED REALITY ENVIRONMENTS

The present disclosure discusses a computer-generated reality (CGR) platform for creating CGR environments, including virtual and augmented reality environments. Information about an object to be simulated and rendered in the CGR environment is inputted into the platform, resulting in a three-dimensional representation of the object being displayed in the CGR environment.

  • CGR platform for generating virtual and augmented reality environments
  • Input information about an object to be simulated and rendered
  • Display a three-dimensional representation of the object in the CGR environment

Potential Applications: - Entertainment industry for creating immersive experiences - Training simulations for various industries - Architectural visualization for design and planning purposes

Problems Solved: - Enhances visualization of objects in a CGR environment - Provides a realistic representation of objects for various applications

Benefits: - Improved user experience in virtual and augmented reality environments - Enhanced training and educational simulations - Streamlined design and planning processes in various industries

Commercial Applications: Title: "Revolutionizing Virtual and Augmented Reality Experiences" This technology can be used in gaming, education, architecture, and other industries to create engaging and realistic virtual environments.

Questions about the technology: 1. How does the CGR platform enhance the user experience in virtual and augmented reality environments? - The platform allows for the realistic simulation and rendering of objects, creating immersive experiences for users. 2. What industries can benefit the most from the use of this CGR platform? - Industries such as entertainment, training, and architecture can greatly benefit from the technology's ability to create realistic virtual environments.


Original Abstract Submitted

The present disclosure relates to providing a computer-generated reality (CGR) platform for generating CGR environments including virtual and augmented reality environments. In some embodiments, information related to an object to be simulated and rendered in the CGR environment is provided to the CGR platform, and a three-dimensional representation of the object is displayed in the CGR environment.

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