18399529. PARTIAL DECODING AND RECONSTRUCTION OF SUBMESHES simplified abstract (Samsung Electronics Co., Ltd.)
PARTIAL DECODING AND RECONSTRUCTION OF SUBMESHES
Organization Name
Inventor(s)
Rajan Laxman Joshi of San Diego CA (US)
Youngkwon Lim of Allen TX (US)
Madhukar Budagavi of Plano TX (US)
PARTIAL DECODING AND RECONSTRUCTION OF SUBMESHES - A simplified explanation of the abstract
This abstract first appeared for US patent application 18399529 titled 'PARTIAL DECODING AND RECONSTRUCTION OF SUBMESHES
The patent application describes an apparatus that can decode compressed bitstreams containing various sub-bitstreams, including a base mesh sub-bitstream, a displacement sub-bitstream, and an attributes sub-bitstream. The processor in the apparatus can decode and process these sub-bitstreams to reconstruct vertex positions and attributes independently.
- Communication interface receives compressed bitstream with sub-bitstreams
- Processor decodes base mesh, displacement, and attributes sub-bitstreams
- Processor subdivides submeshes to generate subdivided submeshes
- Processor reconstructs vertex positions and attributes independently
- Technology allows for efficient decoding and processing of complex 3D models
Potential Applications: - Video game development - Virtual reality applications - 3D modeling software
Problems Solved: - Efficient decoding of complex 3D models - Independent processing of vertex positions and attributes
Benefits: - Improved performance in handling large 3D models - Enhanced visual quality in graphics applications
Commercial Applications: Title: Advanced 3D Modeling and Rendering Technology for Gaming Industry This technology can be used in developing high-quality graphics for video games, virtual reality experiences, and other visual applications in the entertainment industry. It can improve the efficiency and visual fidelity of 3D modeling and rendering processes, leading to better user experiences and more realistic virtual environments.
Questions about 3D modeling and rendering technology: 1. How does this technology improve the processing of 3D models compared to traditional methods? - The technology allows for independent processing of vertex positions and attributes, leading to more efficient decoding and reconstruction of complex 3D models. 2. What are the potential applications of this technology beyond gaming and entertainment industries? - This technology can also be used in fields such as architecture, engineering, and medical imaging for advanced visualization and simulation purposes.
Original Abstract Submitted
An apparatus includes a communication interface configured to receive a compressed bitstream having sub-bitstreams including a base mesh sub-bitstream, a displacement sub-bitstream, and an attributes sub-bitstream. The apparatus also includes a processor operably coupled to the communication interface. The processor is configured to decode at least a portion of the compressed bitstream, wherein the processor is configured to decode a plurality of submeshes from the base mesh sub-bitstream, decode geometry data from the displacement sub-bitstream, and decode attributes data from the attributes sub-bitstream. The processor is also configured to subdivide a submesh of the plurality of submeshes to generate a subdivided submesh. The processor is also configured to reconstruct vertex positions, using the decoded geometry data, and attributes, using the decoded attributes data, of the subdivided submesh independently of decoded data corresponding to one or more other submeshes.