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18391526. SUBMESH CODING FOR DYNAMIC MESH CODING simplified abstract (Samsung Electronics Co., Ltd.)

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SUBMESH CODING FOR DYNAMIC MESH CODING

Organization Name

Samsung Electronics Co., Ltd.

Inventor(s)

Youngkwon Lim of McKinney TX (US)

Rajan Laxman Joshi of San Diego CA (US)

Madhukar Budagavi of Plano TX (US)

SUBMESH CODING FOR DYNAMIC MESH CODING - A simplified explanation of the abstract

This abstract first appeared for US patent application 18391526 titled 'SUBMESH CODING FOR DYNAMIC MESH CODING

The abstract of the patent application describes an apparatus that can receive a compressed bitstream containing association information between scene objects and submeshes. The apparatus then decodes this information to reconstruct submeshes based on the association.

  • The apparatus includes a communication interface and a processor.
  • The communication interface receives a compressed bitstream with association information.
  • The processor determines the index of a scene object, decodes the association information, and identifies a submesh based on this information.
  • The processor then reconstructs the submesh based on the identifier.

Potential Applications: - Video game development - Virtual reality applications - 3D modeling and animation software

Problems Solved: - Efficient reconstruction of submeshes from compressed bitstreams - Simplifying the association between scene objects and submeshes

Benefits: - Faster processing of complex 3D scenes - Reduced storage and bandwidth requirements for transmitting 3D data

Commercial Applications: Title: "Advanced 3D Reconstruction Technology for Virtual Environments" This technology can be used in industries such as gaming, virtual reality, and animation studios to improve the efficiency of rendering and processing 3D graphics.

Questions about the technology: 1. How does this technology improve the efficiency of reconstructing submeshes in 3D scenes? - This technology streamlines the process by decoding association information between scene objects and submeshes, allowing for faster reconstruction. 2. What are the potential implications of this technology for the gaming industry? - This technology could lead to more immersive and visually stunning games by enabling quicker rendering of complex 3D scenes.


Original Abstract Submitted

An apparatus comprises a communication interface and a processor operably coupled to the communication interface. The communication interface is configured to receive a compressed bitstream including association information between scene objects and submeshes. The processor is configured to determine an index of a scene object, decode the association information between scene objects and submeshes, determine an identifier of a submesh based on the association information and the index of the scene object, and reconstruct the submesh based on the identifier.

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