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18188915. Player-Tracking Video Game Editor simplified abstract (Meta Platforms Technologies, LLC)

From WikiPatents

Player-Tracking Video Game Editor

Organization Name

Meta Platforms Technologies, LLC

Inventor(s)

[[:Category:Jakub Mirovsk� of Praha (CZ)|Jakub Mirovsk� of Praha (CZ)]][[Category:Jakub Mirovsk� of Praha (CZ)]]

[[:Category:Ján Ilavsk� of Prague (CZ)|Ján Ilavsk� of Prague (CZ)]][[Category:Ján Ilavsk� of Prague (CZ)]]

Joshua Joynes of Prague (CZ)

Matej Osanec of Praha (CZ)

[[:Category:Peter Hrinc�r of Tlustice (CZ)|Peter Hrinc�r of Tlustice (CZ)]][[Category:Peter Hrinc�r of Tlustice (CZ)]]

Player-Tracking Video Game Editor - A simplified explanation of the abstract

This abstract first appeared for US patent application 18188915 titled 'Player-Tracking Video Game Editor

The patent application is for a player-tracking video game editor that modifies a three-dimensional virtual game space corresponding to a song. The editor allows for control of lighting effects, addition of arcs and chains in the game space, visualization of beats per minute, and real-time preview of modifications.

  • Control lighting effects for multiple lights in the virtual game space simultaneously.
  • Add arcs and chains in the game space to emphasize long sounds and create haptics effects.
  • Visualize beats per minute of a song for easy identification of beats.
  • Provide a real-time preview of modifications to the virtual game space within the editor.
  • Modify the virtual game space to correspond to a specific song.

Potential Applications: - Music-based video games - Virtual reality experiences - Interactive entertainment platforms

Problems Solved: - Simplifying the process of modifying a virtual game space to match a song - Enhancing the user experience by adding visual and haptic effects - Streamlining the editing process for game developers

Benefits: - Improved immersion for players - Enhanced customization options for game developers - Efficient editing tools for creating music-driven gameplay experiences

Commercial Applications: Title: "Enhanced Music-Based Game Editing Tool for Developers" This technology can be utilized in the development of music-based video games, virtual reality experiences, and interactive entertainment platforms. It offers a unique toolset for game developers to create immersive and engaging gameplay experiences that are synchronized with music.

Questions about the technology: 1. How does the editor simplify the process of modifying a virtual game space to match a song? The editor allows for easy control of lighting effects, addition of arcs and chains, visualization of beats per minute, and real-time preview of modifications, streamlining the editing process for developers. 2. What are the potential applications of this technology beyond video games? This technology could also be used in virtual reality experiences, interactive entertainment platforms, and other multimedia applications to enhance user engagement and immersion.


Original Abstract Submitted

Aspects of the present disclosure are directed to a player-tracking video game editor used to modify a three-dimensional virtual game space corresponding to a song. In some implementations, the editor can be used to control lighting effects for multiple lights in the virtual game space, without having to change each light individually. In some implementations, the editor can be used to add arcs (i.e., lines between two blocks intended to emphasize long sounds) and/or chains (i.e., multiple digital targets between two blocks causing multiple haptics effects) in the virtual game space corresponding to the song. In some implementations, the editor can provide a beats-per-minute (BPM) tool that can visualize an audio signal of a song for easy identification of beats. In some implementations, the editor can provide a real-time preview of modifications to the virtual game space, without requiring execution of the video game outside of the editor.

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