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18086608. MONITORING A VIRTUAL ELEMENT IN A VIRTUAL GAMING ENVIRONMENT simplified abstract (IGT)

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MONITORING A VIRTUAL ELEMENT IN A VIRTUAL GAMING ENVIRONMENT

Organization Name

IGT

Inventor(s)

Kevin Higgins of Reno NV (US)

Dwayne Nelson of Las Vegas NV (US)

MONITORING A VIRTUAL ELEMENT IN A VIRTUAL GAMING ENVIRONMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 18086608 titled 'MONITORING A VIRTUAL ELEMENT IN A VIRTUAL GAMING ENVIRONMENT

The abstract describes a system designed to monitor interactions with virtual elements in a gaming environment. The system can detect when an entity interacts with a virtual element, store this information, and generate reports based on these interactions.

  • The system includes a processor circuit and memory for executing operations.
  • It can determine when an entity interacts with a virtual element in the gaming environment.
  • The system stores information about these interactions.
  • Reports can be generated based on the interactions between entities and virtual elements.

Potential Applications: - Gaming industry for analyzing player behavior and engagement. - Educational simulations for tracking student interactions with virtual content. - Virtual reality training programs for monitoring user progress and performance.

Problems Solved: - Provides detailed insights into user interactions with virtual elements. - Helps in understanding player behavior and preferences. - Enables personalized experiences based on user interactions.

Benefits: - Enhanced user engagement and experience. - Data-driven decision-making for game developers. - Improved performance tracking and analysis.

Commercial Applications: Title: Virtual Element Monitoring System for Gaming Environments This technology can be used in the gaming industry to enhance player experiences, analyze user behavior, and improve game development processes. It has applications in educational simulations, virtual reality training programs, and other interactive virtual environments.

Questions about Virtual Element Monitoring System for Gaming Environments: 1. How does the system differentiate between different types of interactions with virtual elements? The system uses algorithms to analyze the nature of interactions, such as clicks, movements, or selections, to distinguish between various types of interactions.

2. Can the system provide real-time feedback to users based on their interactions with virtual elements? Yes, the system can be programmed to offer immediate feedback or responses to users based on their interactions, enhancing the overall user experience.


Original Abstract Submitted

A system configured to monitor a virtual element associated with a virtual gaming environment can include a processor circuit and a memory coupled to the processor circuit. The memory can include machine-readable instructions that, when executed by the processor circuit, cause the system to perform operations. The operations can include determining that an entity interacted with the virtual element within the virtual gaming environment. The operations can further include storing an indication that the entity interacted with the virtual element. The operations can further include generating a report associated with the virtual element and/or the entity based on the indication.

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