Wacom Co., Ltd. (20240272767). COMPUTER-IMPLEMENTED METHOD, COMPUTER, AND PROGRAM FOR RENDERING A THREE-DIMENSIONAL OBJECT IN A VIRTUAL REALITY SPACE simplified abstract

From WikiPatents
Jump to navigation Jump to search

COMPUTER-IMPLEMENTED METHOD, COMPUTER, AND PROGRAM FOR RENDERING A THREE-DIMENSIONAL OBJECT IN A VIRTUAL REALITY SPACE

Organization Name

Wacom Co., Ltd.

Inventor(s)

Hiroshi Fujioka of Saitama (JP)

Naoya Nishizawa of Saitama (JP)

Kenton J. Loftus of Portland OR (US)

Milen Dimitrov Metodiev of Sofia (BG)

Markus Weber of Düesseldorf (DE)

Anthony Ashton of Portland OR (US)

COMPUTER-IMPLEMENTED METHOD, COMPUTER, AND PROGRAM FOR RENDERING A THREE-DIMENSIONAL OBJECT IN A VIRTUAL REALITY SPACE - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240272767 titled 'COMPUTER-IMPLEMENTED METHOD, COMPUTER, AND PROGRAM FOR RENDERING A THREE-DIMENSIONAL OBJECT IN A VIRTUAL REALITY SPACE

Simplified Explanation: The patent application discusses a method to easily modify a 3D object displayed in a virtual reality space.

Key Features and Innovation:

  • Ability to modify 3D objects in virtual reality easily.
  • Enhances user experience in virtual reality environments.
  • Streamlines the process of editing and customizing virtual objects.

Potential Applications: This technology can be used in various industries such as:

  • Gaming
  • Architecture
  • Education
  • Design and prototyping

Problems Solved:

  • Simplifies the editing process for 3D objects in virtual reality.
  • Increases efficiency in modifying virtual objects.
  • Enhances creativity and customization options for users.

Benefits:

  • Improved user experience in virtual reality environments.
  • Faster and easier editing of 3D objects.
  • Increased flexibility and customization options.

Commercial Applications: Potential commercial uses include:

  • Virtual reality gaming development
  • Architectural visualization
  • Virtual design and prototyping services

Questions about the Technology: 1. How does this technology improve the user experience in virtual reality environments? 2. What are the specific industries that can benefit from this innovation?

Frequently Updated Research: Stay updated on the latest advancements in virtual reality technology and applications to maximize the benefits of this innovation.


Original Abstract Submitted

according to one aspect, it becomes possible to easily modify a 3d object which is displayed in a virtual reality space.