WOONGJIN THINKBIG CO., LTD. (20240221529). APPARATUS FOR PROVIDING LEARNING QUESTIONS USING GAMES, AND OPERATING METHOD OF SYSTEM FOR PROVIDING LEARNING QUESTIONS HAVING THE SAME simplified abstract

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APPARATUS FOR PROVIDING LEARNING QUESTIONS USING GAMES, AND OPERATING METHOD OF SYSTEM FOR PROVIDING LEARNING QUESTIONS HAVING THE SAME

Organization Name

WOONGJIN THINKBIG CO., LTD.

Inventor(s)

Jinhwan Jeong of Paju-si (KR)

Seori Park of Paju-si (KR)

Sewon Jo of Paju-si (KR)

Hari Im of Paju-si (KR)

Nuri Lim of Paju-si (KR)

Haejin Kim of Paju-si (KR)

APPARATUS FOR PROVIDING LEARNING QUESTIONS USING GAMES, AND OPERATING METHOD OF SYSTEM FOR PROVIDING LEARNING QUESTIONS HAVING THE SAME - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240221529 titled 'APPARATUS FOR PROVIDING LEARNING QUESTIONS USING GAMES, AND OPERATING METHOD OF SYSTEM FOR PROVIDING LEARNING QUESTIONS HAVING THE SAME

The present disclosure pertains to a technology that offers learning questions based on a learner's level in multiple games. By providing a set number of evaluation questions, the learning level of a learner without a set level is determined. Subsequent evaluation questions are based on the learner's performance in solving previous questions. These learning questions are tailored to the learner's level and are available in various games played on a gaming device.

  • Learning questions are provided based on the learner's level in multiple games.
  • The learner's level is determined by solving a set number of evaluation questions.
  • Subsequent evaluation questions are set based on the learner's performance.
  • The technology is implemented in gaming devices for a diverse learning experience.
  • The system adapts to the learner's progress and provides appropriate challenges.
      1. Potential Applications:

This technology can be utilized in educational games, training simulations, and skill-building applications.

      1. Problems Solved:

- Personalized learning experience for individuals with varying levels of knowledge. - Efficient assessment of a learner's capabilities. - Enhanced engagement through tailored learning content.

      1. Benefits:

- Improved learning outcomes. - Adaptive learning experience. - Increased motivation and engagement.

      1. Commercial Applications:

Title: Personalized Learning Games for Education and Training This technology can be applied in educational institutions, corporate training programs, and online learning platforms to enhance learning effectiveness and engagement.

      1. Prior Art:

Readers can explore prior research in adaptive learning systems, educational gaming, and personalized learning technologies for related information.

      1. Frequently Updated Research:

Stay updated on advancements in adaptive learning algorithms, gamification in education, and personalized learning strategies to enhance the effectiveness of this technology.

        1. Questions about Personalized Learning Games for Education and Training:

1. How does this technology benefit learners with different skill levels?

  - This technology offers personalized learning experiences tailored to individual learners, ensuring optimal engagement and knowledge retention.
  

2. What are the potential applications of this technology beyond gaming devices?

  - This technology can be applied in various educational settings, corporate training programs, and online learning platforms to enhance learning outcomes and engagement.


Original Abstract Submitted

the present disclosure relates to a technology for providing learning questions on the basis of one learning level in a plurality of games. the learning level of a learner whose learning level has not been set is set by providing the learner with a set number of evaluation questions. a next evaluation question for the learner is set based on learning question solving results of the learner for an evaluation question. learning questions based on a learning level are provided in various games that are executed in a gaming device.