Voyetra Turtle Beach, Inc. (20240235510). AUTOMATIC VOLUME CONTROL FOR A HEARING DEVICE simplified abstract

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AUTOMATIC VOLUME CONTROL FOR A HEARING DEVICE

Organization Name

Voyetra Turtle Beach, Inc.

Inventor(s)

Richard Kulavik of White Plains NY (US)

Shobha Devi Kuruba Buchannagari of White Plains NY (US)

Carmine Bonanno of White Plains NY (US)

AUTOMATIC VOLUME CONTROL FOR A HEARING DEVICE - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240235510 titled 'AUTOMATIC VOLUME CONTROL FOR A HEARING DEVICE

The abstract describes a system with audio processing circuitry that can detect the strength of a chat component and a game component in audio signals, adjusting the volume setting accordingly. The processing includes measuring the strength of a vocal-band signal component common to both left and right channel signals.

  • Audio processing circuitry detects strength of chat and game components in audio signals
  • Volume setting is automatically controlled based on the detected strengths
  • Combined game and chat audio signals may have left and right channel signals
  • Processing includes measuring strength of a vocal-band signal component common to both channels
  • The system aims to optimize audio output for chat and game components

Potential Applications: - Gaming headsets - Virtual reality systems - Online communication platforms

Problems Solved: - Ensuring clear audio balance between chat and game components - Automatically adjusting volume settings for optimal user experience

Benefits: - Enhanced audio experience for gamers - Improved communication clarity in online interactions

Commercial Applications: Title: "Enhancing Audio Experience in Gaming Headsets" This technology can be utilized in gaming headsets to provide users with a more immersive and balanced audio experience, catering to both chat and game components. This innovation can lead to increased customer satisfaction and potentially higher sales in the gaming accessories market.

Prior Art: Prior research in audio processing for gaming headsets and virtual reality systems may provide insights into similar technologies and approaches to optimizing audio output for different components.

Frequently Updated Research: Ongoing research in audio signal processing and machine learning algorithms may contribute to further advancements in optimizing audio output for various components in gaming and communication systems.

Questions about the technology: 1. How does the system differentiate between chat and game components in audio signals? 2. What are the potential challenges in implementing this technology in real-time audio processing systems?


Original Abstract Submitted

a system comprising audio processing circuitry is provided. the audio processing circuitry is operable to receive audio signals. the audio processing circuitry is operable to process the audio signals to detect strength of a chat component of the audio signals and strength of a game component of the audio signals. the audio processing circuitry is operable to automatically control a volume setting based on one or both of: the detected strength of the chat component, and the detected strength of the game component. the combined-game-and-chat audio signals may comprise a left channel signal and a right channel signal. the processing of the combined-game-and-chat audio signals may comprise measuring strength of a vocal-band signal component that is common to the left channel signal and the right channel signal.