Voyetra Turtle Beach, Inc. (20240226757). Configuring Headset Voice Morph Based on Player Assignment simplified abstract

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Configuring Headset Voice Morph Based on Player Assignment

Organization Name

Voyetra Turtle Beach, Inc.

Inventor(s)

Richard Kulavik of San Jose CA (US)

Configuring Headset Voice Morph Based on Player Assignment - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240226757 titled 'Configuring Headset Voice Morph Based on Player Assignment

The patent application describes methods and systems for adaptively modifying audio associated with a user in a system that includes an audio input device.

  • The system can determine when it is operating in an audio modifying mode and adjust audio control settings accordingly.
  • Audio control settings can be determined based on reference audio or information from a database associated with the system.
  • The input audio, which may be associated with a user, can be modified based on the audio control settings.
  • Audio control settings can also be determined for modifying the input audio in conjunction with the user's use of the system.
  • The innovation allows for dynamic adjustment of audio settings to enhance the user's audio experience.

Potential Applications: - Personalized audio settings for individual users in entertainment systems. - Adaptive audio adjustments in communication devices for clearer sound quality. - Customized audio profiles in gaming consoles for immersive gameplay experiences.

Problems Solved: - Inconsistent audio quality based on user preferences. - Limited control over audio settings in various applications. - Lack of personalized audio experiences in different devices.

Benefits: - Enhanced user experience with tailored audio settings. - Improved audio quality in diverse environments. - Greater user satisfaction with customizable audio profiles.

Commercial Applications: Title: Adaptive Audio Modification Technology for Enhanced User Experience This technology can be utilized in various consumer electronics products such as smartphones, tablets, smart speakers, and gaming consoles to provide users with personalized audio experiences. The market implications include increased customer satisfaction, brand loyalty, and competitive advantage in the audio technology sector.

Questions about Adaptive Audio Modification Technology: 1. How does this technology differ from traditional audio settings in devices?

  - The technology dynamically adjusts audio settings based on user behavior and preferences, providing a more personalized experience.

2. What are the potential challenges in implementing this technology across different devices and platforms?

  - The challenges may include compatibility issues, integration with existing systems, and ensuring seamless user experience across devices.


Original Abstract Submitted

methods and systems are provided for adaptively modifying audio associated with a user. in a system that includes an audio input device configured to receive or obtain input audio, based on determination that the system is operating in an audio modifying mode, one or more audio control settings may be determined for modifying audio in the audio modifying mode, and at least the input audio may be modified based on the audio control settings. the input audio may be associated with a user of the system, and at least an audio control setting may be determined for modifying the input audio in conjunction with use of the system by the user. at least one audio control setting may be determined based on a reference audio and/or information obtained from a database associated with the system or with an application used via the system.