VR-EDU, Inc. (20240267486). ANTI-CHEATING METHODS IN AN EXTENDED REALITY ENVIRONMENT simplified abstract

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ANTI-CHEATING METHODS IN AN EXTENDED REALITY ENVIRONMENT

Organization Name

VR-EDU, Inc.

Inventor(s)

Ethan Fieldman of Gainesville FL (US)

ANTI-CHEATING METHODS IN AN EXTENDED REALITY ENVIRONMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240267486 titled 'ANTI-CHEATING METHODS IN AN EXTENDED REALITY ENVIRONMENT

    • Simplified Explanation:**

The patent application describes a method to prevent cheating in examinations conducted in an extended reality (XR) environment by controlling access to applications, files, and tools based on the specific questions being asked.

    • Key Features and Innovation:**
  • Restricting or providing access to disallowed or allowable applications, files, and tools during an examination activity in an XR environment.
  • Control access on a question-by-question basis.
  • Enhancing the integrity of examinations conducted in XR environments.
    • Potential Applications:**

This technology can be applied in educational institutions, certification exams, professional assessments, and training programs conducted in XR environments.

    • Problems Solved:**
  • Preventing cheating and unauthorized assistance during examinations in XR environments.
  • Ensuring the fairness and accuracy of assessment results.
  • Enhancing the credibility and reliability of examinations conducted in XR environments.
    • Benefits:**
  • Maintaining the integrity of examinations in XR environments.
  • Providing a secure and controlled testing environment.
  • Improving the accuracy and validity of assessment outcomes.
    • Commercial Applications:**

The technology can be utilized by educational institutions, certification bodies, corporate training programs, and assessment agencies to conduct secure and reliable examinations in XR environments, potentially expanding the market for XR-based assessment solutions.

    • Questions about XR:**

1. How does this technology impact the future of examination processes in XR environments? 2. What are the potential challenges in implementing this method in various educational and assessment settings?


Original Abstract Submitted

a method to deter cheating by a user engaging in an examination activity in an extended reality (xr) environment includes restricting or providing access to disallowed or allowable applications, files and tools during an examination activity. the restriction or access to application, files and tools in the xr environment during the examination activity may be controlled on a question-by-question basis.