Unknown Organization (20240346777). VIRTUAL REALITY TRAINING DEVICE simplified abstract

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VIRTUAL REALITY TRAINING DEVICE

Organization Name

Unknown Organization

Inventor(s)

Aaron Schradin of West Olive MI (US)

Christopher A. Eusebi of Bloomfield Township MI (US)

VIRTUAL REALITY TRAINING DEVICE - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240346777 titled 'VIRTUAL REALITY TRAINING DEVICE

The patent application describes a system with a landscape engine that converts digital input into a three-dimensional virtual reality dataset. This dataset is then processed by a physics engine that applies physical rules to objects within the virtual environment. A display engine converts the dataset into content streams for display.

  • Landscape engine converts digital input into a 3D virtual reality dataset
  • Physics engine applies physical rules to objects in the virtual environment
  • Display engine processes the dataset into content streams for display

Potential Applications: - Virtual reality gaming - Architectural visualization - Training simulations

Problems Solved: - Enhancing realism in virtual environments - Improving user interaction with virtual objects

Benefits: - Immersive virtual reality experiences - Accurate physics simulations - Enhanced training capabilities

Commercial Applications: - Virtual reality gaming industry - Architectural and design firms - Military and defense training programs

Questions about the Technology: 1. How does the landscape engine convert digital input into a 3D virtual reality dataset? 2. What are the specific physical rules applied by the physics engine to objects in the virtual environment?

Frequently Updated Research: - Ongoing advancements in virtual reality technology - Updates in physics engine algorithms for virtual simulations


Original Abstract Submitted

according to the present teachings a system is provided having a landscape engine configured to take digital input and convert it into three dimensional at virtual reality dataset. the landscape engine is functionally coupled to a physics engine configured to physical rules to objects within the virtual reality dataset. a display engine is coupled to the physics engine to convert the dataset into first and second content streams.