Unknown Organization (20240335734). BOARD GAME COMPRISING INCREASING AND MANIPULATING MAGNETIC FORCES WITH MAGNETIC PLAYING PIECES simplified abstract

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BOARD GAME COMPRISING INCREASING AND MANIPULATING MAGNETIC FORCES WITH MAGNETIC PLAYING PIECES

Organization Name

Unknown Organization

Inventor(s)

William G. Barnes of Cardiff-by-the-Sea CA (US)

BOARD GAME COMPRISING INCREASING AND MANIPULATING MAGNETIC FORCES WITH MAGNETIC PLAYING PIECES - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240335734 titled 'BOARD GAME COMPRISING INCREASING AND MANIPULATING MAGNETIC FORCES WITH MAGNETIC PLAYING PIECES

Simplified Explanation: The patent application describes a game that uses magnetic forces, weight, and surface tension to create a three-dimensional gaming experience.

  • Figurines with magnets are used in the game.
  • Adding or removing magnets changes the magnetic attraction and height of the figurines.
  • Figurines attract magnets on vertical pillars on the game board.
  • The game includes cards, dice, and challenging elements for player enjoyment.

Key Features and Innovation:

  • Manipulation of magnetic forces in a game setting.
  • Use of figurines with magnets to interact with vertical pillars.
  • Adjustment of magnetic attraction and height by adding or removing magnets.
  • Incorporation of cards, dice, and challenging elements for player engagement.

Potential Applications: This technology could be applied to various interactive gaming experiences, educational tools for teaching magnetic principles, and entertainment products.

Problems Solved: The game provides a unique and engaging way to explore magnetic forces and principles in a three-dimensional setting, enhancing player interaction and learning.

Benefits:

  • Enhances understanding of magnetic forces.
  • Provides a fun and interactive gaming experience.
  • Encourages strategic thinking and problem-solving skills.

Commercial Applications: The technology could be utilized in the development of magnetic-based board games, educational toys, and entertainment products targeting individuals interested in science and gaming.

Questions about Magnetic Gaming: 1. How does the game incorporate surface tension into the gameplay? 2. What age group is the game targeted towards?

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Original Abstract Submitted

the invention is generally directed to a game that manipulates magnetic forces through vertical components, the weight and ferromagnetic composition of a plurality of figurines, and surface tension between magnets and the vertical components to create a three-dimensional gaming experience. specifically, the disclosed game comprises figurines that include one or more magnets. as the magnets are added or removed, the amount of magnetic attraction associated with a particular figurine and the overall height of the figurine is increased or decreased. each figurine is then used to attract magnets positioned on vertical pillars throughout the game board. the game further includes the use of cards, dice, and other challenging elements to increase player enjoyment.