Unknown Organization (20240316468). GENERATION OF VIRTUAL ELEMENTS IN A GAME simplified abstract

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GENERATION OF VIRTUAL ELEMENTS IN A GAME

Organization Name

Unknown Organization

Inventor(s)

Meric Odabas of Raton FL (US)

GENERATION OF VIRTUAL ELEMENTS IN A GAME - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240316468 titled 'GENERATION OF VIRTUAL ELEMENTS IN A GAME

The abstract describes a computer-implemented method where a game server hosts a gaming module and receives data from a user's devices, generated during gameplay. The devices have sensors to sense the data. The method involves generating virtual elements for gameplay based on the data and transmitting them to the user.

  • Game server hosts gaming module
  • Data received from user devices during gameplay
  • Devices have sensors to sense the data
  • Virtual elements generated for gameplay based on data
  • Virtual elements transmitted to the user

Potential Applications: - Online gaming platforms - Virtual reality games - Augmented reality experiences

Problems Solved: - Enhancing user experience in gaming - Utilizing real-time data for gameplay - Creating interactive and immersive gaming environments

Benefits: - Increased engagement for users - Personalized gameplay experiences - Real-time adaptation to user input

Commercial Applications: Title: "Enhancing User Experience in Online Gaming with Real-time Data Analysis" This technology can be used in online gaming platforms to provide users with personalized and interactive gameplay experiences. It can also be applied in virtual reality and augmented reality games to create immersive environments for players.

Prior Art: Prior art related to this technology may include patents or research on real-time data analysis in gaming, sensor technology in gaming devices, and virtual elements generation based on user data.

Frequently Updated Research: Researchers may be exploring advancements in sensor technology for gaming devices, algorithms for real-time data analysis in gameplay, and user experience design in virtual environments.

Questions about the Technology: 1. How does this technology improve user engagement in gaming? - This technology enhances user engagement by creating personalized and interactive gameplay experiences based on real-time data from the user's devices. 2. What are the potential implications of using virtual elements generated from user data in gameplay? - The use of virtual elements based on user data can lead to more immersive and adaptive gaming experiences, enhancing overall gameplay satisfaction.


Original Abstract Submitted

a computer-implemented method including hosting, by a game server, a gaming module and receiving, by the game server, data from one or more devices of a user generated during gameplay. at least one device of the one or more devices includes one or more sensors configured for sensing the data. the method further includes generating, by one or more processors, one or more virtual elements capable of battling during gameplay based at least in part upon the data, and transmitting, by the game server, the one or more virtual elements to the user.