Unknown Organization (20240273847). VIRTUALIZED SPORTING EVENTS simplified abstract

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VIRTUALIZED SPORTING EVENTS

Organization Name

Unknown Organization

Inventor(s)

Gilad Eliezer Tsur Mayer of Kefar Sava (IL)

VIRTUALIZED SPORTING EVENTS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240273847 titled 'VIRTUALIZED SPORTING EVENTS

The present disclosure pertains to systems and processes for creating a virtual gaming environment for digital sporting competitions. The system involves a data store and at least one computing device that communicates with the data store. The computing device receives character graphic sets corresponding to remote computing devices, which represent physical properties of users. It generates a digital representation of a sports game with players associated with teams and renders the game on remote computing devices using the character graphic sets.

  • Data store and computing device used to generate virtual gaming environment
  • Character graphic sets representing physical properties of users
  • Digital representation of sports game with players and teams
  • Rendering of game on remote computing devices using character graphic sets
  • Enhancing user experience in digital sporting competitions

Potential Applications: - Virtual sports competitions - Online gaming platforms - eSports events

Problems Solved: - Providing a realistic and engaging gaming experience - Customizing gaming avatars based on user characteristics

Benefits: - Increased user engagement - Enhanced personalization in gaming - Real-time multiplayer interactions

Commercial Applications: Title: Virtual Gaming Environment for Digital Sporting Competitions Description: This technology can be utilized in online gaming platforms, eSports events, and virtual sports competitions, catering to a growing market of digital sports enthusiasts.

Questions about Virtual Gaming Environment for Digital Sporting Competitions: 1. How does this technology improve user engagement in digital sports competitions? - The technology enhances user engagement by allowing players to customize their gaming avatars based on their physical properties, creating a more personalized gaming experience. 2. What are the potential commercial uses of this virtual gaming environment technology? - The technology can be applied in online gaming platforms, eSports events, and virtual sports competitions, tapping into the market of digital sports enthusiasts.


Original Abstract Submitted

aspects of the present disclosure generally relate to systems and processes for generating a virtual gaming environment for digital sporting competitions. the system can include a data store and at least one computing device in communication with the data store. the computing device can receive one or more character graphic sets individually corresponding to one or more remote computing devices. the character graphic sets can correspond to at least one physical property of a respective user of one of the remote computing devices. the computing device can generate a digital representation of a sports game including one or more players, wherein the players can be associated with teams. the computing device can cause the digital sports game to be rendered on the remote computing devices using the character graphics sets corresponding to one or more of the players.